Yorick
Their Tomb Awaits
Lane harassment and consistent damage output.
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Charge up a powerful attack against a tower while near it.
After taking damage from an enemy champion heal back some missing health over time.
Gain permanent max health when minions or monsters die near you.
You get free boots at 12 min but you cannot buy boots before then. Each
takedown you get makes your boots come 45s sooner.Bonus
MS towards nearby enemy champions that aremovement impaired , increased for enemy champions that you impair.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Grasp of the Undying
Yorick's trading/fighting pattern relies heavily on [Q], therefore auto attacks. Grasp's heal and bonus damage keep you healthy and empower longer duration duels.
Why Demolish
Demolish empowers and **emphasizes Yorick's ability to split push** and shred towers. If you're left alone by the enemy team you'll have the ability to take several towers if not responded to. If the enemy laner has Teleported away and yours is on cooldown, don't be afraid to **cast [R] in lane and let the Maiden tank the tower for your Ghouls/minions**.
Why Second Wind
Second Wind is the rune of choice in this slot if you're looking to **fight and take a lot of trades during lane**.
Why Overgrowth
Overgrowth's scaling health bonus synergizes well with Yorick's build as well as empowers your ability to split push and take towers by improving your Demolish damage.
WhyMagical Footwear
Magical Footwear's raw gold value propels you to a strong-mid game split push power-spike allowing you to hit your Tri-force + second item even quicker.
WhyApproach Velocity
Approach Velocity's added Movement Speed can be fantastic for chasing down targets marked by the slow from your [E] for massive follow-up damage and chase.