
Their Tomb Awaits

Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
- Deal bonus magic damage equal to 3.5% of your max health
- Heal you for 1.3% of your max health
- Permanently increase your health by 5
Ranged Champions: Damage, healing, and permanent health gained are 60% effective.
Why?
Yorick's trading/fighting pattern relies heavily on [Q], therefore auto attacks. Grasp's heal and bonus damage keep you healthy and empower longer duration duels.


Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.
Cooldown: 45s
Why?
Demolish empowers and **emphasizes Yorick's ability to split push** and shred towers. If you're left alone by the enemy team you'll have the ability to take several towers if not responded to. If the enemy laner has Teleported away and yours is on cooldown, don't be afraid to **cast [R] in lane and let the Maiden tank the tower for your Ghouls/minions**.


Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.
Why?
Second Wind is the rune of choice in this slot if you're looking to **fight and take a lot of trades during lane**.


Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.
When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Why?
Overgrowth's scaling health bonus synergizes well with Yorick's build as well as empowers your ability to split push and take towers by improving your Demolish damage.

Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.
Slightly Magical Footwear grants you an additional10 Move Speed .Why?
Magical Footwear's raw gold value propels you to a strong-mid game split push power-spike allowing you to hit your Tri-force + second item even quicker.
Approach Velocity
Gain
7.5% Move Speed towards nearby enemy champions that are movement impaired. This bonus is increased to15% Move Speed for any enemy champion that you impair.
Activation Range for CC from allies: 1000Why?
Approach Velocity's added Movement Speed can be fantastic for chasing down targets marked by the slow from your [E] for massive follow-up damage and chase.