Yorick

Their Tomb Awaits

  1. Offense

    +5 AD or 9 AP

  2. Flex

    +5 AD or 9 AP

  3. Defense

    +6 Armor or 8 MR (match-up)

Why Grasp of the Undying

Yorick's trading/fighting pattern relies heavily on [Q], therefore auto attacks. Grasp's heal and bonus damage keep you healthy and empower longer duration duels.

Why Demolish

Demolish empowers and **emphasizes Yorick's ability to split push** and shred towers. If you're left alone by the enemy team you'll have the ability to take several towers if not responded to. If the enemy laner has Teleported away and yours is on cooldown, don't be afraid to **cast [R] in lane and let the Maiden tank the tower for your Ghouls/minions**.

Why Second Wind

Second Wind is the rune of choice in this slot if you're looking to **fight and take a lot of trades during lane**.

Why Overgrowth

Overgrowth's scaling health bonus synergizes well with Yorick's build as well as empowers your ability to split push and take towers by improving your Demolish damage.

WhyMagical Footwear

Magical Footwear's raw gold value propels you to a strong-mid game split push power-spike allowing you to hit your Tri-force + second item even quicker.

WhyApproach Velocity

Approach Velocity's added Movement Speed can be fantastic for chasing down targets marked by the slow from your [E] for massive follow-up damage and chase.

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