Yorick

Their Tomb Awaits

  1. Deal bonus magic damage equal to 3.5% of your max health
  2. Heal you for 1.3% of your max health
  3. Permanently increase your health by 5
    Ranged Champions: Damage, healing, and permanent health gained are 60% effective.

Why?

Yorick's trading/fighting pattern relies heavily on [Q], therefore auto attacks. Grasp's heal and bonus damage keep you healthy and empower longer duration duels.

  1. Adaptive Force

    Adaptive Force

    +9 Adaptive Force

  2. Adaptive Force

    Adaptive Force

    +9 Adaptive Force

  3. Health Scaling

    Health Scaling

    +10-180 Health (based on level)

Grasp of the Undying

Why Grasp of the Undying

Yorick's trading/fighting pattern relies heavily on [Q], therefore auto attacks. Grasp's heal and bonus damage keep you healthy and empower longer duration duels.

Demolish

Why Demolish

Demolish empowers and **emphasizes Yorick's ability to split push** and shred towers. If you're left alone by the enemy team you'll have the ability to take several towers if not responded to. If the enemy laner has Teleported away and yours is on cooldown, don't be afraid to **cast [R] in lane and let the Maiden tank the tower for your Ghouls/minions**.

Second Wind

Why Second Wind

Second Wind is the rune of choice in this slot if you're looking to **fight and take a lot of trades during lane**.

Overgrowth

Why Overgrowth

Overgrowth's scaling health bonus synergizes well with Yorick's build as well as empowers your ability to split push and take towers by improving your Demolish damage.

Magical Footwear

WhyMagical Footwear

Magical Footwear's raw gold value propels you to a strong-mid game split push power-spike allowing you to hit your Tri-force + second item even quicker.

Approach Velocity

WhyApproach Velocity

Approach Velocity's added Movement Speed can be fantastic for chasing down targets marked by the slow from your [E] for massive follow-up damage and chase.