
Honor, Death, and Hangovers

Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4
Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.
When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).Why?
Conqueror on Yasuo allows you to hit for a massive amount in the mid game thanks to the extra bit of Attack Damage (that converts to crit) as well as True Damage.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.'
—Noxian ReckonerWhy?
Triumph's massive mid-fight heal can mean the difference between a successful dive/1v2 and falling flat.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (
max 10 stacks ).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Why?
More Attack Speed means more damage output, especially when paired with the extra AD from Conqueror.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Why?
Coup De Grace's executioner damage massively amplifies your ability to blow up squishy back-line targets.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55sWhy?
Bone Plating's early game damage reduction is great for sustaining lane phase where you might otherwise get harassed obnoxiously.
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.
When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.Why?
Overgrowth's bonus health makes you a late-game 1v1 dueling monster.





