
Yasuo
Honor, Death, and Hangovers
Lane harassment and consistent damage output.

Precision
Improved attacks and sustained damage
- Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
- Triumph
Takedowns restore 5% of your missing health and grant an additional 20 gold. - Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed. - Coup de Grace
Deal more damage to low health enemy champions.
Resolve
Durability and crowd control
- Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55s - Overgrowth
Gain permanent max health when minions or monsters die near you.
Adaptive Force
+9
Adaptive Force Adaptive Force
+9
Adaptive Force Health Scaling
+10-180 Health (based on level)

Why Conqueror
Conqueror on Yasuo allows you to hit for a massive amount in the mid game thanks to the extra bit of Attack Damage (that converts to crit) as well as True Damage.

Why Triumph
Triumph's massive mid-fight heal can mean the difference between a successful dive/1v2 and falling flat.

Why Legend: Alacrity
More Attack Speed means more damage output, especially when paired with the extra AD from Conqueror.

Why Coup de Grace
Coup De Grace's executioner damage massively amplifies your ability to blow up squishy back-line targets.

WhyBone Plating
Bone Plating's early game damage reduction is great for sustaining lane phase where you might otherwise get harassed obnoxiously.

WhyOvergrowth
Overgrowth's bonus health makes you a late-game 1v1 dueling monster.