Honor, Death, and Hangovers

  1. Offense

    +5 AD or 9 AP

  2. Flex

    +5 AD or 9 AP

  3. Defense

    +6 Armor or 8 MR (match-up)

Why Conqueror

Conqueror on Yasuo allows you to hit for a massive amount in the mid game thanks to the extra bit of Attack Damage (that converts to crit) as well as True Damage.

Why Triumph

Triumph's massive mid-fight heal can mean the difference between a successful dive/1v2 and falling flat.

Why Legend: Alacrity

More Attack Speed means more damage output, especially when paired with the extra AD from Conqueror.

Why Coup de Grace

Coup De Grace's executioner damage massively amplifies your ability to blow up squishy back-line targets.

WhyBone Plating

Bone Plating's early game damage reduction is great for sustaining lane phase where you might otherwise get harassed obnoxiously.


Overgrowth's bonus health makes you a late-game 1v1 dueling monster.

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