
Always Forward

Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants
25 - 50% Move Speed based on level and75% Slow Resistance for 3s. Move Speed is 75% effective for ranged champions.
Cooldown: 30s - 10sWhy?
Phase Rush on Xin Zhao allows you to engage a gank with your [E] and easily stick to your target for repeated damage and [Q] knock-up.
Axiom Arcanist
Your Ultimate has 12% increased damage, healing, and shielding.
(AoE damage is reduced to a 8% increase)
Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown by 7%.Why?
Nullifying Orb allows you to make aggressive early ganks mid and bottom as well as take jungle skirmishes against AP junglers like Elise/Sejuani/Zac.
Celerity
All movement bonuses are 7% more effective on you and gain
1% Move Speed .Why?
Celerity's bonus Movement Speed synergizes well with Phase Rush and Waterwalk giving you massive mobility and ability to stick to gank targets.
Waterwalking
Gain
10 Move Speed and13 - 30 Adaptive Force (based on level) when in the river.
May you be as swift as the rushing river and agile as a startled Rift Scuttler.Why?
Waterwalking allows you traverse the jungle incredibly quickly and skirmish for neutral objectives with a lot more power and mobility.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.'
—Noxian ReckonerWhy?
Triumph's massive mid-fight heal is fantastic for allowing you to jump and kill a backline target while still being able to stay in the fight without an escape.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (
max 10 stacks ).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Why?
The extra bit of Attack Speed on Xin Zhao means a faster jungle clear and burst damage in fights for a quicker [Q] knock up proc.





