
Threading the Needle

Lethal Tempo
Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds, up to 6. At max stacks, deal [9 - 30 Melee || 6 - 24 Ranged]
bonus adaptive damage On-Attack, increased by 1% per 1% Bonus Attack Speed .Why?
Lethal Tempo's additional Attack Speed is massive for empowering you to get your feathers out quickly and get as many auto-attacks off as possible during your [W].
Absorb Life
Killing a target restores 1 - 23 Health based on level.
Why?
Overheal paired with Fleet Footwork is great for absorbing and sustaining lane poke from mage supports. The extra health shield keeps you ready for a fight at any moment.
Legend: Bloodline
Gain
0.35% Life Steal for every Legend stack (max 15 stacks ). At maximum Legend stacks, gain85 max health .
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Why?
Bloodline's bonus lifesteal pairs well with the rapid attack speed from Lethal Tempo and Overheal to keep you topped off in lane.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Why?
Coup De Grace is an all-around reliable source of damage when looking trying to kill squishy targets with [E].
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 secondsWhy?
Manaflow band allows you to trade early and often with [Q] spam harassment to begin your lane dominance early.
Gathering Storm
Every 10 min gain AP or AD,
adaptive .
10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...Why?
Gathering Storm, like on most Marksmen, empowers you to become a late-game powerhouse able to take over teamfights entirely on your own with 4 items.





