Volibear
Battle is in My Blood
Lane harassment and consistent damage output.
Deal bonus true damage to enemy champions with
impaired movement or actions .Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses. Gain permanent AD or AP,adaptive for each Zombie Ward spawned plus a bonus upon completion.
Takedowns restore 5% of your missing health and grant an additional 20 gold.Takedowns on enemies grant permanent Attack Speed.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why ---MISING RUNE---
Predator on Volibear jungle makes your engages and ganks incredibly powerful as you're able to sprint in and easily hit your [Q] on any target.
Why Cheap Shot
Cheap Shot buffs your damage output on ganks thanks to the large AoE slow from your [E] to further amp your [W] execution damage.
Why Zombie Ward
Zombie Ward is a great rune choice on every jungler thanks to the nature of your deep warding and eard clearing throughout the map.
Why ---MISING RUNE---
Ingenious Hunter helps to keep your Predator Boots on a low cooldown so that you can repeatedly gank for map pressure. It also helps keep items like Righteous Glory and Randuin's on a low cooldown.
WhyTriumph
Triumph's massive mid-fight healing when paired with your passive healing can make you incredibly difficult to take down as a front-liner, especially when executing tower dives.
WhyLegend: Alacrity
The extra bit of Attack Speed on Volibear means a quicker buildup of your [W] stacks as well as more [R] auto-attack AoE damage.
The Thunder Calls
Lane harassment and consistent damage output.
After
immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.Charge up a powerful attack against a tower while near it.
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Takedowns on enemies grant permanent Attack Speed.Deal more damage to low health enemy champions.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Aftershock
Aftershock on Jungle Volibear embowers your ability to charge headfirst into a fight and frontline extremely well thanks to the bonus resists after you flip someone with [Q]. The extra bit of damage from Aftershocks explosion can also assist in getting the kill if you can stay in range.
Why Demolish
Demolish allows you to snowball early successful ganks into massive tower damage and a potential early tower first blood.
Why Conditioning
Conditioning's extra bit of resists will make a resilient and reliable frontline tank in mid game fights and skirmishes.
Why Revitalize
Revitalize synergizes well with Volibear's passive allows you to sustain and tank a lot of damage in close fights.
WhyLegend: Alacrity
Volibear heavily relies on auto attacks for jungle clear speed and gank damage to build [W] stacks and Alacrity massively improves that.
WhyCoup de Grace
Coup De Grace's exeuction damage amp synergizes incredibly well with the high base damage and execution of Volibear's [W] bite.