
I’m Absolutely Livid

Dark Harvest
Damaging a Champion below 50% health deals
adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 11.
Dark Harvest damage: 30 (+11 damage per soul) (+0.1 bonus AD) (+0.05 AP)
Cooldown: 35s (resets to 1.0s on takedown)Why?
Predator on Vlad allows you to make massive roams into the side lines to get a quick lead and snowball with your item efficiency. The extra burst of speed is great for initiating fights as well.
Taste of Blood
Heal when you damage an enemy champion.
Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)
Cooldown: 20sWhy?
Taste of Blood further empowers your sustain lane harass, allowing you to constantly out trade your lane opponent.
Grisly Mementos
Collect 1 memento on champion
takedowns , up to 18 total.
Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.Why?
Grisly Mementos's extra AP means not only more damage but more tankiness furthering your early lead.
Treasure Hunter
Gain an additional
50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by20 gold for each Bounty Hunter stack, up to130 gold .
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.Why?
Ravenous Hunter makes Vladimir an insane teamfighter and skirmisher when you're able to pick up a few stacks, empowering your healing even further.
Nimbus Cloak
After casting a Summoner Spell, gain a
Move Speed increase that lasts for 2s and allows you to pass through units.
Increase:14% - 40% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant moreMove Speed ).Why?
Nimbus Cloak's massive movement speed boost is great for empowering your ability to dive the backline and kill them quickly after you engage with an [R] cast.
Celerity
All movement bonuses are 7% more effective on you and gain
1% Move Speed .Why?
Celerity's massive movement speed boost while Predator and Nimbus Cloak are active allows you to front-load a lot of your damage into a huge burst on important targets.






Vessel of Destruction

Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants
25 - 50% Move Speed based on level and75% Slow Resistance for 3s. Move Speed is 75% effective for ranged champions.
Cooldown: 30s - 10sWhy?
Phase Rush on Vladimir allows you to **chase down and position for a second round of spell rotations**. Vlad can be easily kited and Phase Rush helps mitigate that. Proc Phase Rush with a **Auto->[Q]->[E] or with [R]** in teamfights.
Nimbus Cloak
After casting a Summoner Spell, gain a
Move Speed increase that lasts for 2s and allows you to pass through units.
Increase:14% - 40% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant moreMove Speed ).Why?
Nimbus Cloak's massive movement speed burst is fantastic for opening up on a teamfight flank and taking over the game.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5Ability Haste
Level 8: +5Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.Why?
The biggest gate to Vlad's power is his cooldowns. Having spells up more often means more damage, more health, and more safety with [W]. Transcendence allows you to hit **40% CDR in the mid-game with Protobelt, CDR boots, and Zhonya's**.
Gathering Storm
Every 10 min gain AP or AD,
adaptive .
10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...Why?
Gathering Storm on Vlad makes you an unstoppable late-game monster if you're able to get to 3+ items.
Taste of Blood
Heal when you damage an enemy champion.
Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)
Cooldown: 20sWhy?
Taste of Blood on Vlad allows you further pressure your lane opponent through attrition of health. Taking **trades with your empowered [Q] with Taste of Blood, Ravenous Hunter, and Scorch** makes it very difficult for the enemy to come out ahead.
Treasure Hunter
Gain an additional
50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by20 gold for each Bounty Hunter stack, up to130 gold .
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.Why?
Ravenous Hunter further empowers your ability to heal and take efficient trades. In teamfights, with a few Hunter Stacks, the bonus healing allows you to **dive for a big [R] and heal for massive amounts** to get out safely.





