![](https://ddragon.leagueoflegends.com/cdn/14.10.1/img/champion/Vayne.png)
Vayne
Rough and Tumble
Lane harassment and consistent damage output.
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Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Killing a target heals you.
Takedowns on enemies grant permanent Attack Speed.Deal more damage to high health enemy champions.
While above 70% health, gain extra
adaptive damage .Gain increasing amounts of AD or AP,
adaptive over the course of the game.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
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Why Press the Attack
The auto-attack reset from [Q] allows you to quickly proc Press the Attack, especially in extended fights where you can repeatedly deal damage.
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Why Absorb Life
Overheal is a good option here if you think you're going to struggle a bit in the laning phase and your support is able to provide heals either as a Melee with Targon's or a healing champion. Triumph here is mainly to keep you healthy after a kill and play up the reset nature of your **[R]**.
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Why Legend: Alacrity
Vayne is all about getting as many auto attack off as possible to proc [W]. Alactrity's bonus Attack Speed also empowers you ability to proc more instances of Fleet Footwork for more healing and chase.
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Why Cut Down
Cut Down is the most reliable form of damage amp for an AD Carry, largely thanks to the fact that you do not build any health items.
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WhyAbsolute Focus
Absolute Focus' additional Attack Damage is great for back-line carries who can keep their health high with good kiting for additional damage output and carry potential.
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WhyGathering Storm
Vayne is all about late game scaling and there is no better scaling rune than Gathering Storm. If you can make it 30min+ game you will be an unstoppable force in teamfights.