
Existence is Torment

Unsealed Spellbook
Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each unique Summoner Spell you swap to permanently decreases your swap cooldown by 25s (initial swap cooldown is at 5 mins).
Your first swap becomes available at 6 mins.
Summoner Spells can only be swapped while out of combat.
After using a swapped Summoner Spell you must swap 3 more times before the first can be selected again.
Smite damage increases after two Summoner Spell swaps.Why?
Unsealed Spellbook gives you great dueling potential in lane with Exhaust, Heal, and Ignite while still being able to keep teleport.
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.
Slightly Magical Footwear grants you an additional10 Move Speed .Why?
Magical Footwear's raw gold efficiency is great for getting an early item spike for mid-game power.
Jack Of All Trades
For each different stat gained from items, gain one Jack stack. Each stack grants you
1 Ability Haste .
Gain 10 or 25 bonusAdaptive Force at 5 and 10 stacks, respectively.Why?
Minion Dematerializer is great for enabling your ability to early push the lane and apply pressure for skirmishes.
Time Warp Tonic
Consuming a potion grants 40% of its health restoration immediately.
Why?
Time Warp Tonic further enables your lane dominance allows you to trade efficiently and often.
Shield Bash
Whenever you gain a new shield, your next basic attack against a champion deals
5 - 30 (+2.5% Bonus Health) (+15.0% New Shield Amount) bonusadaptive damage.
You have up to 2s after the shield expires to use this effect.Why?
Shield Bash synergizes incredibly well with Urgot's [W] for additional offensive and defensive power.
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.
When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.Why?
The bonus health granted from Overgrowth synergizes incredibly well with Urgot's [W] as well as natural tendency to build tanky.






Echoing from the Depths

Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 160 bonus
adaptive damage (based on level) and amplifies your damage dealt by 8% until you leave combat with champions.Why?
Urgot is a fantastic user of Press the Attack because he is able to almost **instantly proc the exposure damage with [W]**, allowing the rest of his follow-up damage to shred his target.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.'
—Noxian ReckonerWhy?
Urgot is a great lane duelist and Triumph allows you to potentially take a 1v2 against the enemy Jungler, executing the low target with [R], and moving on the kill the other.
Legend: Haste
Gain 1.5 basic ability haste for every Legend stack (
max 10 stacks ).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Why?
Hard CC is Urgot's biggest proponent holding him back from killing everyone and every thing. More Tenacity will allow you to **stick to your target** and execute them. If you're playing into an abusable melee matchup, Alacrity can help you pump out more damage.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Why?
Coup De Grace is a rune designed to execute, allowing you to quickly **get into execution range of your [R]**.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 secondsWhy?
Manaflow Band empowers your ability to gain lane dominance early with [Q] spam and harassment.
Gathering Storm
Every 10 min gain AP or AD,
adaptive .
10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...Why?
Gathering Storm allows you to become a late-game powerhouse while still itemizing almost completely defensively.





