
Rat-Ta-Tat

Lethal Tempo
Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds, up to 6. At max stacks, deal [9 - 30 Melee || 6 - 24 Ranged]
bonus adaptive damage On-Attack, increased by 1% per 1% Bonus Attack Speed .Why?
Lethal Tempo on Twitch allows you to take over take-game teamfights when paired with the massive attack range and damage from your [R], to solo win the game.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.'
—Noxian ReckonerWhy?
Triumph acts as a largely mid-fight heal for late game teamfights where you are able to hit the majority of the enemy team with [R].
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (
max 10 stacks ).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Why?
Twitch is an AD Carry that naturally relies on getting as many auto attacks in as possible for extra damage. Alacrity will also help you build passive stacks faster in the early game for [E] burst damage.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Why?
Coup De Grace is the go-to rune for reliable bonus damage. Paired with the burst of [E], Twitch's damage can scale incredibly well with a small lead. If you're playing into a number of tanks (Jungle, Top, Support) Cut Down can be a great alternative thanks to your ability to hit multiple target in a teamfight with [R].
Absolute Focus
While above 70% health, gain an
adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).
Grants 1.8 Attack Damage or 3 Ability Power at level 1.Why?
The bonus AD granted from Absolute Focus is huge for empowering your damage opener when coming out of stealth as well as those late game teamfights before you are targeted.
Gathering Storm
Every 10 min gain AP or AD,
adaptive .
10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...Why?
Gathering Storm is your late-game insurance policy. In a 40min+ game you will be bale to potentially take over a teamfight with a well positioned [R].





