![](https://ddragon.leagueoflegends.com/cdn/14.10.1/img/champion/TwistedFate.png)
Twisted Fate
Always on the Run
Lane harassment and consistent damage output.
![](/sorcery-bg.jpg)
Damaging a champion with an ability hurls a damaging comet at their location.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.While above 70% health, gain extra
adaptive damage .Your first damaging ability hit every 10s burns champions.
Upon reaching level 3, gain an Elixir of Avarice.
Upon reaching level 6, gain an Elixir of Force.
Upon reaching level 9, gain an Elixir of Skill.For each different stat gained from items, gain one Jack stack. Each stack grants you
1 Ability Haste .
Gain bonusAdaptive Force at 5 and 10 stacks.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
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Why Arcane Comet
Locking a **gold or red card with [W] effectively guarantees a hit** with Comet making it one of the most reliable uses of the rune of any champion.
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Why Manaflow Band
Manaflow Band helps to sustain your mana pool so that you may cast more CC empowered [W]s as well as [Q]s.
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Why Absolute Focus
Absolute Focus' bonus AP is huge for getting you early lane priory so that you can assist your jungler in early skirmishes with your strong [W] CC.
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Why Scorch
Scorch is the go-to rune for lane harassment and early game pressure. A few procs of scorch in lane and you'll be primed to set up a kill with your jungler.
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WhyTriple Tonic
Zhonya's Hourglass is a huge power-spike item for Twisted Fate, opening up the opportunity to hard engage a teamfight while still keeping yourself safe.
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WhyJack Of All Trades
Minion Dematerializer further empowers your ability to get early wave control and lane priority for jungle skirmishes.