![](https://ddragon.leagueoflegends.com/cdn/14.10.1/img/champion/Trundle.png)
Trundle
C’mon, Entertain Me
Lane harassment and consistent damage output.
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Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Takedowns restore 5% of your missing health and grant an additional 20 gold.Takedowns on enemies grant permanent Attack Speed.Deal more damage to low health enemy champions.
Charge up a powerful attack against a tower while near it.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.
Duration: 1.5s
Cooldown: 55s
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
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Why Press the Attack
Press the Attack on Trundle is incredibly easy to proc quickly with an Auto->[Q]->Auto for a bit of burst damage during ganks and extra follow-up damage from your teammate.
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Why Triumph
Triumph's mid-fight heal is great for sustaining incoming damage during teamfights as a front-line tank so you can continue chasing and chomping enemies.
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Why Legend: Alacrity
More attack speed means a faster jungle clear and earlier more effective ganks.
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Why Coup de Grace
Coup De Grace's execution damage allows you to finish-off low health targets that you're able to chase and slow with [Q].
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WhyDemolish
Demolish on junglers allows you to massively punish successful early ganks for easy tower plating gold.
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WhyBone Plating
Bone Plating's burst damage mitigation is especially useful for early skirmishes for scuttle crabs.
I’m Just Trolling
Lane harassment and consistent damage output.
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Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Charge up a powerful attack against a tower while near it.
After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%.
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Takedowns on enemies grant permanent Attack Speed.Takedowns restore 5% of your missing health and grant an additional 20 gold.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
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Why Grasp of the Undying
Trundle is one of the best users of Grasp thanks to his **innate auto-attack based kit** and stickyness with [Q] and [E].
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Why Demolish
If left alone Trundle is one of the fastest split-pushers. **[Q] + Demolish** means you'll be cutting down towers in no time. If you're looking to teamfight rather than split-push, take Font of Life instead.
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Why Conditioning
Conditioning's bonus Armor and Magic Resist make you a massive front-line tank in mid to late-game teamfights, especially where paired with the massive healing from your passive and [R].
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Why Revitalize
Revitalize synergizes incredibly well with Trundle's natural healing from his **passive and [R]**. It also **synergizes well with Font of Life and Overheal**.
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WhyLegend: Alacrity
Trundle could always use more auto-attacks and this is your only source of Attack Speed. If you're intending to build a lot of AS (like BotrK) you could take Legend: Tenacity instead.
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WhyTriumph
Triumph empowers your ability to absorb massive amounts of damage in teamfights with your ability to pick up kills/assists and heal form your passive + Triumph.