Trundle
C’mon, Entertain Me
Lane harassment and consistent damage output.
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Takedowns restore 5% of your missing health and grant an additional 20 gold.Takedowns on enemies grant permanent Attack Speed.Deal more damage to low health enemy champions.
Charge up a powerful attack against a tower while near it.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55s
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Press the Attack
Press the Attack on Trundle is incredibly easy to proc quickly with an Auto->[Q]->Auto for a bit of burst damage during ganks and extra follow-up damage from your teammate.
Why Triumph
Triumph's mid-fight heal is great for sustaining incoming damage during teamfights as a front-line tank so you can continue chasing and chomping enemies.
Why Legend: Alacrity
More attack speed means a faster jungle clear and earlier more effective ganks.
Why Coup de Grace
Coup De Grace's execution damage allows you to finish-off low health targets that you're able to chase and slow with [Q].
WhyDemolish
Demolish on junglers allows you to massively punish successful early ganks for easy tower plating gold.
WhyBone Plating
Bone Plating's burst damage mitigation is especially useful for early skirmishes for scuttle crabs.
I’m Just Trolling
Lane harassment and consistent damage output.
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Charge up a powerful attack against a tower while near it.
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Takedowns on enemies grant permanent Attack Speed.Takedowns restore 5% of your missing health and grant an additional 20 gold.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Grasp of the Undying
Trundle is one of the best users of Grasp thanks to his **innate auto-attack based kit** and stickyness with [Q] and [E].
Why Demolish
If left alone Trundle is one of the fastest split-pushers. **[Q] + Demolish** means you'll be cutting down towers in no time. If you're looking to teamfight rather than split-push, take Font of Life instead.
Why Conditioning
Conditioning's bonus Armor and Magic Resist make you a massive front-line tank in mid to late-game teamfights, especially where paired with the massive healing from your passive and [R].
Why Revitalize
Revitalize synergizes incredibly well with Trundle's natural healing from his **passive and [R]**. It also **synergizes well with Font of Life and Overheal**.
WhyLegend: Alacrity
Trundle could always use more auto-attacks and this is your only source of Attack Speed. If you're intending to build a lot of AS (like BotrK) you could take Legend: Tenacity instead.
WhyTriumph
Triumph empowers your ability to absorb massive amounts of damage in teamfights with your ability to pick up kills/assists and heal form your passive + Triumph.