
C’mon, Entertain Me

Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 160 bonus
adaptive damage (based on level) and amplifies your damage dealt by 8% until you leave combat with champions.Why?
Press the Attack on Trundle is incredibly easy to proc quickly with an Auto->[Q]->Auto for a bit of burst damage during ganks and extra follow-up damage from your teammate.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.'
—Noxian ReckonerWhy?
Triumph's mid-fight heal is great for sustaining incoming damage during teamfights as a front-line tank so you can continue chasing and chomping enemies.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (
max 10 stacks ).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Why?
More attack speed means a faster jungle clear and earlier more effective ganks.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Why?
Coup De Grace's execution damage allows you to finish-off low health targets that you're able to chase and slow with [Q].
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.
Cooldown: 45sWhy?
Demolish on junglers allows you to massively punish successful early ganks for easy tower plating gold.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55sWhy?
Bone Plating's burst damage mitigation is especially useful for early skirmishes for scuttle crabs.






I’m Just Trolling

Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
- Deal bonus magic damage equal to 3.5% of your max health
- Heal you for 1.3% of your max health
- Permanently increase your health by 5
Ranged Champions: Damage, healing, and permanent health gained are 60% effective. Why?
Trundle is one of the best users of Grasp thanks to his **innate auto-attack based kit** and stickyness with [Q] and [E].
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.
Cooldown: 45sWhy?
If left alone Trundle is one of the fastest split-pushers. **[Q] + Demolish** means you'll be cutting down towers in no time. If you're looking to teamfight rather than split-push, take Font of Life instead.
Conditioning
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Why?
Conditioning's bonus Armor and Magic Resist make you a massive front-line tank in mid to late-game teamfights, especially where paired with the massive healing from your passive and [R].
Revitalize
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.Why?
Revitalize synergizes incredibly well with Trundle's natural healing from his **passive and [R]**. It also **synergizes well with Font of Life and Overheal**.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (
max 10 stacks ).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Why?
Trundle could always use more auto-attacks and this is your only source of Attack Speed. If you're intending to build a lot of AS (like BotrK) you could take Legend: Tenacity instead.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.'
—Noxian ReckonerWhy?
Triumph empowers your ability to absorb massive amounts of damage in teamfights with your ability to pick up kills/assists and heal form your passive + Triumph.





