
Sentence them to Death

Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.
Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s
Resistance bonus from Aftershock capped at: 80-150 (based on level)Why?
Like Courage but with damage, Thresh can easily proc Aftershock and it adds to his kill potential if you can land the explosion.
Shield Bash
Whenever you gain a new shield, your next basic attack against a champion deals
5 - 30 (+2.5% Bonus Health) (+15.0% New Shield Amount) bonusadaptive damage.
You have up to 2s after the shield expires to use this effect.Why?
Shield Bash on Thresh allows you to output a massive amount of all-in damage after landing a [Q] and shielding yourself with [W].
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.
Why?
Second Wind allows you to trade aggressively in lane while still shrugging off incoming damage.
Unflinching
Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after.
Why?
Unflinching allows you to stick to your target after [E]ing them for repeated autos and the damage needed for the kill.
Cosmic Insight
+
18 Summoner Spell Haste
+10 Item HasteWhy?
Cosmic Insight is an all-around great rune choice as the CDR empowers your strong utility and the Summoner CDR grants you more safety an opportunity for Flash engages.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.
Biscuits restore 12% of your missing health. Consuming or selling a Biscuit permanently increases your max health by 30.Why?
Biscuit Delivery's sustained mid-fight healing is great for early all-ins when you land a hook and are absorbing a lot of front-line damage.





