Tahm Kench

True Appetite Never Wanes

  1. Offense

    +5 AD or 9 AP

  2. Flex

    +5 AD or 9 AP

  3. Defense

    +6 Armor or 8 MR (match-up)

Why Unsealed Spellbook

Spellbook on Tahm Kench allows you to use your summoners a bit more aggressively in the laning phase to secure a kill, and swap to Cleanse/Teleport in the mid to late game to help you team across the map.

Why Magical Footwear

Magical Footwear allows you to save 350g that can be spent on an early Locket to enable your mid-game teamfights.

Why Biscuit Delivery

Biscuit Delivery allows you to sustain early lane poke so that you can safely hit the 10min mark wheb Conditioning takes effect.

Why Approach Velocity

Approach Velocity allows you to chase down enemies who you slow with [Q]s as well as helping you to quickly get into position to save a teammate in danger.

WhySecond Wind

Second Wind is great for helping you sustain ranged poked matchups.

WhyOvergrowth

Overgrowth's additional mid-game health pool allows you to absorb a considerable amount of extra damage in teamfights and skirmishes.

Savor the Misery

  1. Offense

    +5 AD or 9 AP

  2. Flex

    +5 AD or 9 AP

  3. Defense

    +6 Armor or 8 MR (match-up)

Why Grasp of the Undying

Tahm's incredibly strong slow on [Q] allows him to chase down and **trade incredibly well in lane with auto attacks**. The stacking health on Grasp further empowers his passive. More autos = more damage = more health = even more damage

Why Demolish

Demolish on top lane Tahm Kench allows you to snowball early kills into an early team gold advantage with first blood turret.

Why Second Wind

Second Wind's mid-fight healing paired with your large health pool, especially when paired with Bone Plating, makes you an incredibly durable tank in skirmishes.

Why Overgrowth

Overgrowth is a rune that allows Tahm to **scale, both defensively and offensively**, incredibly well. The bonus stacking health further **empowers your autos and abilities thanks to Tahm's Passive**.

WhyTriumph

Triumph is a rune that is deceptively good in it's ability to **sustain in teamfights**. If you're playing frontline and soaking damage, picking up assists will **massively heal you to keep moving forward**.

WhyLegend: Alacrity

Especially during the laning phase, Tahm **relies heavily on the ability to take trades by getting as many autos off as possible**. The faster autos means **more damage from passive, Grasp, and faster passive stacks**.

A Feast Awaits

  1. Offense

    +5 AD or 9 AP

  2. Flex

    +5 AD or 9 AP

  3. Defense

    +6 Armor or 8 MR (match-up)

Why Guardian

Guardian on Tahm allows him to eat a teammate that is about to take damage, shield, and gain the bonus Movement Speed to allow him to run away and re-position to spit them out. Over the course of the game Guardian block a significant amount of damage if you're able to reliably stay near a teammate to block damage in key moments.

Why Font of Life

Like Braum, the combination of [Q] slow and Tahm's natural health stacking allows you to provide decent healing in lane fights.

Why Conditioning

The Armor and Magic Resist of Conditioning pairs very well with champions who buy an early Locket to make for a strong mid-game teamfight. If you're looking to play aggressively in lane, Iron Skin can be a good alternative for tanking damage.

Why Revitalize

Revitalize synergizes well with Tahm's **passive shield, FotM, Locket**, and healing from **Redemption**.

WhyApproach Velocity

Approach Velocity is a great rune on Tahm to assist **getting into range to [W] a CCed teammate**, and for follow-up **chase and damage on an enemy you have hit with [Q]**.

WhyBiscuit Delivery

Biscuit Delivery allows you to sustian through tough poke lane that might abuse your short range during the laning phase.

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