
True Appetite Never Wanes

Unsealed Spellbook
Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each unique Summoner Spell you swap to permanently decreases your swap cooldown by 25s (initial swap cooldown is at 5 mins).
Your first swap becomes available at 6 mins.
Summoner Spells can only be swapped while out of combat.
After using a swapped Summoner Spell you must swap 3 more times before the first can be selected again.
Smite damage increases after two Summoner Spell swaps.Why?
Spellbook on Tahm Kench allows you to use your summoners a bit more aggressively in the laning phase to secure a kill, and swap to Cleanse/Teleport in the mid to late game to help you team across the map.
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.
Slightly Magical Footwear grants you an additional10 Move Speed .Why?
Magical Footwear allows you to save 350g that can be spent on an early Locket to enable your mid-game teamfights.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.
Biscuits restore 12% of your missing health. Consuming or selling a Biscuit permanently increases your max health by 30.Why?
Biscuit Delivery allows you to sustain early lane poke so that you can safely hit the 10min mark wheb Conditioning takes effect.
Approach Velocity
Gain
7.5% Move Speed towards nearby enemy champions that are movement impaired. This bonus is increased to15% Move Speed for any enemy champion that you impair.
Activation Range for CC from allies: 1000Why?
Approach Velocity allows you to chase down enemies who you slow with [Q]s as well as helping you to quickly get into position to save a teammate in danger.
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.
Why?
Second Wind is great for helping you sustain ranged poked matchups.
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.
When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.Why?
Overgrowth's additional mid-game health pool allows you to absorb a considerable amount of extra damage in teamfights and skirmishes.






Savor the Misery

Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
- Deal bonus magic damage equal to 3.5% of your max health
- Heal you for 1.3% of your max health
- Permanently increase your health by 5
Ranged Champions: Damage, healing, and permanent health gained are 60% effective. Why?
Tahm's incredibly strong slow on [Q] allows him to chase down and **trade incredibly well in lane with auto attacks**. The stacking health on Grasp further empowers his passive. More autos = more damage = more health = even more damage
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.
Cooldown: 45sWhy?
Demolish on top lane Tahm Kench allows you to snowball early kills into an early team gold advantage with first blood turret.
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.
Why?
Second Wind's mid-fight healing paired with your large health pool, especially when paired with Bone Plating, makes you an incredibly durable tank in skirmishes.
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.
When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.Why?
Overgrowth is a rune that allows Tahm to **scale, both defensively and offensively**, incredibly well. The bonus stacking health further **empowers your autos and abilities thanks to Tahm's Passive**.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.'
—Noxian ReckonerWhy?
Triumph is a rune that is deceptively good in it's ability to **sustain in teamfights**. If you're playing frontline and soaking damage, picking up assists will **massively heal you to keep moving forward**.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (
max 10 stacks ).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Why?
Especially during the laning phase, Tahm **relies heavily on the ability to take trades by getting as many autos off as possible**. The faster autos means **more damage from passive, Grasp, and faster passive stacks**.






A Feast Awaits

Guardian
Guard allies within 350 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take more than a small amount of damage over the duration of the Guard, both of you gain a shield for 1.5s.
Cooldown:90 - 40 seconds
Shield:45 - 120 +12.5% of your ability power +8% of your bonus health
Proc Threshold:90 - 250 postmitigation damageWhy?
Guardian on Tahm allows him to eat a teammate that is about to take damage, shield, and gain the bonus Movement Speed to allow him to run away and re-position to spit them out. Over the course of the game Guardian block a significant amount of damage if you're able to reliably stay near a teammate to block damage in key moments.
Font of Life
Impairing the movement of an enemy champion restores Health to you and the lowest health nearby allied champion.
70% effect for Ranged Users.
Cooldown: 20sWhy?
Like Braum, the combination of [Q] slow and Tahm's natural health stacking allows you to provide decent healing in lane fights.
Conditioning
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Why?
The Armor and Magic Resist of Conditioning pairs very well with champions who buy an early Locket to make for a strong mid-game teamfight. If you're looking to play aggressively in lane, Iron Skin can be a good alternative for tanking damage.
Revitalize
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.Why?
Revitalize synergizes well with Tahm's **passive shield, FotM, Locket**, and healing from **Redemption**.
Approach Velocity
Gain
7.5% Move Speed towards nearby enemy champions that are movement impaired. This bonus is increased to15% Move Speed for any enemy champion that you impair.
Activation Range for CC from allies: 1000Why?
Approach Velocity is a great rune on Tahm to assist **getting into range to [W] a CCed teammate**, and for follow-up **chase and damage on an enemy you have hit with [Q]**.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.
Biscuits restore 12% of your missing health. Consuming or selling a Biscuit permanently increases your max health by 30.Why?
Biscuit Delivery allows you to sustian through tough poke lane that might abuse your short range during the laning phase.





