
Another Opponent, Another Disappointment

Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants
25 - 50% Move Speed based on level and75% Slow Resistance for 3s. Move Speed is 75% effective for ranged champions.
Cooldown: 30s - 10sWhy?
Phase Rush on Swain massively empowers your ability to stick to your opponent while casting your ult as well as being able to stay in range for follow-up [Q] damage.
Nimbus Cloak
After casting a Summoner Spell, gain a
Move Speed increase that lasts for 2s and allows you to pass through units.
Increase:14% - 40% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant moreMove Speed ).Why?
Nimbus Cloak's massive burst of movement speed is great for chasing down enemies and getting to the back-line for a large explosion.
Celerity
All movement bonuses are 7% more effective on you and gain
1% Move Speed .Why?
The bonus Movement Speed from Celerity is pivotal in re-positioning for landing a clutch [E] root and maneuvering with your [R] active in teamfights.
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.
Cooldown: 10sWhy?
Scorch is an incredibly strong early laning rune for pressure and harassment. Look to proc the bonus damage as often as possible with either [Q] or [E].
Triple Tonic
Upon reaching level 3, gain an Elixir of Avarice.
Upon reaching level 6, gain an Elixir of Force.
Upon reaching level 9, gain an Elixir of Skill.Why?
Zhonya's and the stasis are a key part in taking over teamfights as Swain thanks to the ability to keep your [R] active and healing you throughout.
Cosmic Insight
+
18 Summoner Spell Haste
+10 Item HasteWhy?
Cosmic Insight is an all-around fantastic rune choice for any champion as the extra bit of CDR helps you pump out more damage and stay safe with increased Summoner CDR.





