Skarner
In Claw’s Reach
Lane harassment and consistent damage output.
Deal bonus true damage to enemy champions with
impaired movement or actions .Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses. Gain permanent AD or AP,adaptive for each Zombie Ward spawned plus a bonus upon completion.
All
Move Speed bonuses are 7% more effective on you and gain1% Move Speed .Gain
MS and AP or AD,adaptive in the river.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why ---MISING RUNE---
The power of Skarner comes from his ability to make picks if he is able to find an engage opening. Predator massively buffs your ability to find those windows to get in and hit your target.
Why Cheap Shot
Cheap Shot grants you a bit of extra damage while skirmishing and finding a pick to ensure a kill.
Why Zombie Ward
Zombie Ward provides a ton of extra vision, especially for junglers who end up clearing a lot of enemy wards and placing their own deep wards.
Why ---MISING RUNE---
Ingenious Hunter is key to keeping your Predator on a short cooldown. A few unique kills and you'll be able to find picks with your [R] on cooldown.
WhyCelerity
Celerity's bonus Movement Speed synergizes well with Skarner's spires for a bit of extra damage as well as buffing his ability to engage with Predator.
WhyWaterwalking
Waterwalking grants you massive map mobility to quickly get to a fight or engage a gank. The added mobility and AD is also great for early game skirmishes over neutral objectives like Dragon and Scuttle Crab.