
Life’s Cheap, Death Pays

Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized
Energized attacks heal you for 10 - 130 (+0.1 Bonus AD, +0.05 AP) and grant20% Move Speed for 1s.
For Ranged Champions, Healing is 60% effective and Move Speed is 75% effective. All healing is 15% effective against Minions.Why?
Fleet Footwork is a great AD Carry keystone for champions who can be abused by their short range, allowing them to sustain reliably into the late game.
Absorb Life
Killing a target restores 1 - 23 Health based on level.
Why?
Overheal **synergizes well with Fleet Footwork, Bloodline, and Taste of Blood**, keeping to topped off in lane.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (
max 10 stacks ).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Why?
Sivir's 3 item power-spike typically only includes 1 Attack Speed item so the extra bit from Alacrity lets you get in more of those hard hitting autos.
Cut Down
Deal 8% more damage to champions who have more than 60% health.
Why?
Cut Down is great for chopping down tanks, melee supports, and mid laners who might build Rylais and/or Liandries.
Celerity
All movement bonuses are 7% more effective on you and gain
1% Move Speed .Why?
Sivir is the queen AD Carry of moving fast and Celerity further enhances that, synergizing well with your [R] and passive Movement Speed.
Gathering Storm
Every 10 min gain AP or AD,
adaptive .
10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...Why?
If there is one thing Sivir does better than any other AD Carry, that's clearing minion waves to stall out games. Gathering Storm empowers your ability to stall games into the late game and stack massive Attack Damage to take over a teamfight.





