Sion

I’ll Pull You Apart!

  1. Offense

    +5 AD or 9 AP

  2. Flex

    +5 AD or 9 AP

  3. Defense

    +6 Armor or 8 MR (match-up)

Why Glacial Augment

Glacial Augment's slow is great for setting up a well-charged Q or follow-up damage while in passive form after dying.

Why Magical Footwear

Magical Footwear's raw gold value accelerates your tank items in the mid game so that you become an unkillable machine,.

Why Biscuit Delivery

Biscuit Delivery's missing health regen synergizes well with Sion's large health pool for massive sustain lane pressure.

Why Approach Velocity

The extra movement speed from Approach Velocity is great when paired with Glacial Augment, allowing you to chase and stick to targets slowed from autos, [Q], and [E].

WhyConditioning

Conditioning is an incredibly strong scaling rune that can make you a late game monster tank, but if you're playing into a strong early laner take Iron Skin or Mirror Shell instead.

WhyOvergrowth

Overgrowth synergizes incredibly well with Sion's [W] passive allowing you to hit massive health number in the mid to late game.

Death Had Its Chance

  1. Offense

    +5 AD or 9 AP

  2. Flex

    +5 AD or 9 AP

  3. Defense

    +6 Armor or 8 MR (match-up)

Why Grasp of the Undying

Sion's natural **% health stacking on [W] synergizes with the oh-hit health stacking** on Grasp letting him hit massive health numbers in the late-game.

Why Demolish

With Demolish we can convert the **massive health stackng** on [W], Grasp, and Overgrowth to **big-time tower damage**. If you're looking to teamfight more often then Font of Life is a good alternative in healing your teammates.

Why Conditioning

The Armor and Magic Resist you gain from Conditioning are even more effective because you are stacking so heavily on health. Alternatively you can take Iron Skin or Mirror Shell here instead, based on the enemy composition.

Why Overgrowth

Overgrowth's bonus health scaling synergizes incredibly well with Sion's [W] passive making you a huge front-line tank with massive amounts of health.

WhyManaflow Band

Manaflow Ban's massive mana sustain allows you to use your large health pool to widdle away at your opponent's health bar in lane and out-sustian them. In difficult AP matchups (Rumble) or when the enemy team has a lot of magic damage (Kog'Maw), Nullifying Orb can be a great alternative to help you absorb even more damage in the front-line.

WhyGathering Storm

Gathering Storm allows you to build completely defensively while still being relevant offensively in the late game.

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