Sion
I’ll Pull You Apart!
Lane harassment and consistent damage output.
Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies.
You get free boots at 12 min but you cannot buy boots before then. Each
takedown you get makes your boots come 45s sooner.Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.
Bonus
MS towards nearby enemy champions that aremovement impaired , increased for enemy champions that you impair.
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Gain permanent max health when minions or monsters die near you.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Glacial Augment
Glacial Augment's slow is great for setting up a well-charged Q or follow-up damage while in passive form after dying.
Why Magical Footwear
Magical Footwear's raw gold value accelerates your tank items in the mid game so that you become an unkillable machine,.
Why Biscuit Delivery
Biscuit Delivery's missing health regen synergizes well with Sion's large health pool for massive sustain lane pressure.
Why Approach Velocity
The extra movement speed from Approach Velocity is great when paired with Glacial Augment, allowing you to chase and stick to targets slowed from autos, [Q], and [E].
WhyConditioning
Conditioning is an incredibly strong scaling rune that can make you a late game monster tank, but if you're playing into a strong early laner take Iron Skin or Mirror Shell instead.
WhyOvergrowth
Overgrowth synergizes incredibly well with Sion's [W] passive allowing you to hit massive health number in the mid to late game.
Death Had Its Chance
Lane harassment and consistent damage output.
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Charge up a powerful attack against a tower while near it.
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Gain permanent max health when minions or monsters die near you.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Gain increasing amounts of AD or AP,
adaptive over the course of the game.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Grasp of the Undying
Sion's natural **% health stacking on [W] synergizes with the oh-hit health stacking** on Grasp letting him hit massive health numbers in the late-game.
Why Demolish
With Demolish we can convert the **massive health stackng** on [W], Grasp, and Overgrowth to **big-time tower damage**. If you're looking to teamfight more often then Font of Life is a good alternative in healing your teammates.
Why Conditioning
The Armor and Magic Resist you gain from Conditioning are even more effective because you are stacking so heavily on health. Alternatively you can take Iron Skin or Mirror Shell here instead, based on the enemy composition.
Why Overgrowth
Overgrowth's bonus health scaling synergizes incredibly well with Sion's [W] passive making you a huge front-line tank with massive amounts of health.
WhyManaflow Band
Manaflow Ban's massive mana sustain allows you to use your large health pool to widdle away at your opponent's health bar in lane and out-sustian them. In difficult AP matchups (Rumble) or when the enemy team has a lot of magic damage (Kog'Maw), Nullifying Orb can be a great alternative to help you absorb even more damage in the front-line.
WhyGathering Storm
Gathering Storm allows you to build completely defensively while still being relevant offensively in the late game.