
Watchu got?

Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4
Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.
When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).Why?
As a bruiser who excels as extended fights, Conqueror's prolonged damage and healing output make you a beast to deal with.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.'
—Noxian ReckonerWhy?
Triumph's large burst healing in teamfights, stacked with your defenses, allow you to carry on front-lining for your team.
Legend: Haste
Gain 1.5 basic ability haste for every Legend stack (
max 10 stacks ).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Why?
Sett's biggest weakness is ability to easily kited and CCed.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Why?
Last Stand pairs extremely well with Sett's W for massive burst damage.
Shield Bash
Whenever you gain a new shield, your next basic attack against a champion deals
5 - 30 (+2.5% Bonus Health) (+15.0% New Shield Amount) bonusadaptive damage.
You have up to 2s after the shield expires to use this effect.Why?
Shield Bash synergizes well with the large shield you gain from [W] for bonus trading damage.
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.
When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.Why?
As a bruiser, late game health scaling is pivotal in your ability to sustain teamfights for your team.





