
Blood Will Spill

Unsealed Spellbook
Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each unique Summoner Spell you swap to permanently decreases your swap cooldown by 25s (initial swap cooldown is at 5 mins).
Your first swap becomes available at 6 mins.
Summoner Spells can only be swapped while out of combat.
After using a swapped Summoner Spell you must swap 3 more times before the first can be selected again.
Smite damage increases after two Summoner Spell swaps.Why?
Unsealed Spellbook on Ryze allows you to run a various number of Summoners in the mid lane (Cleanse, Ghost, etc.) depending on your matchup while still being able to swap to Teleport later in the game for more map pressure.
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.
Slightly Magical Footwear grants you an additional10 Move Speed .Why?
Magical Footwear's raw gold value is incredibly useful in the mid-game, account for nearly a kills worth of gold for that crucial 2 item power-spike.
Jack Of All Trades
For each different stat gained from items, gain one Jack stack. Each stack grants you
1 Ability Haste .
Gain 10 or 25 bonusAdaptive Force at 5 and 10 stacks, respectively.Why?
Minion Dematerializer allows you to effectively wave-clear to match roam timing and get efficient recall timings off. On Ryze you are able to Dematerialize->[E] and if the minion dies while your [E] is mid-air your [E] will spread as if you had killed it.
Cosmic Insight
+
18 Summoner Spell Haste
+10 Item HasteWhy?
Cosmic Insight is an all-around fantastic rune choice for Ryze. The extra bit of CDR let's you pump out more DPS and the extra Summoner CDR helps keep you safe in the laning phase.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 secondsWhy?
Manaflow Band synergizes well with Ryze's natural tendency to build up a massive mana pool. The missing mana refund will allow you to continue spamming in teamfights to pump out massive DPS.
Celerity
All movement bonuses are 7% more effective on you and gain
1% Move Speed .Why?
Celerity's extra Movement Speed synergizes well with Ryze's [P] movement speed burst to help you position and kite in fights.






You lose

Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants
25 - 50% Move Speed based on level and75% Slow Resistance for 3s. Move Speed is 75% effective for ranged champions.
Cooldown: 30s - 10sWhy?
Ryze's natural spell-spam nature allows you to easily proc Phase Rush with **[W]->[E]->[Q] and stick to your target for follow-up** damage.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 secondsWhy?
Ryze naturally stacks mana with Tear and RoA so you gets extra mana returned allowing you to spam a lot more spell in the mid-game. If you're playing into multiple magic damage threat, take Nullifying Orb.
Celerity
All movement bonuses are 7% more effective on you and gain
1% Move Speed .Why?
Celerity's extra Movement Speed synergizes well with Ryze's [P] movement speed burst to help you position and kite in fights.
Gathering Storm
Every 10 min gain AP or AD,
adaptive .
10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...Why?
Gathering Storm is a great **late-game insurance policy** that scales incredibly well the longer the game goes on, allow you to deal insane damage at 40mins+.
Cosmic Insight
+
18 Summoner Spell Haste
+10 Item HasteWhy?
Paired with Cosmic Insight, your **mid-game skirmish potential** will be incredibly strong having a great mix of AP, Health, Mana, and CDR. Cosmic Insight is also **great on mid-laners who take Teleport** for the shorter cooldown.
Jack Of All Trades
For each different stat gained from items, gain one Jack stack. Each stack grants you
1 Ability Haste .
Gain 10 or 25 bonusAdaptive Force at 5 and 10 stacks, respectively.Why?
Minion Dematerializer empowers your ability to wave-clear effectively for roams and synergizes well with Ryze's [E]. If you Dematerialize a minion and cast [E] on it, you will get a guaranteed [E] spread.





