
Violence to End Violence

Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4
Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.
When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).Why?
Conqueror's AD steroid is fantastic for Riven as she has generous ratios across all of her abilities and the extra True Damage makes you incredibly difficult to itemize against.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.'
—Noxian ReckonerWhy?
Triumph's extra burst healing is fantastic for teamfights where you're able to burst the backline. The health with allow you to reset and continue dealing damage.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (
max 10 stacks ).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Why?
The extra bit of Attack Speed from Alacrity for perfect for assisting your ability to weave in auto attacks quickly between [Q] casts for a fast combo.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Why?
Coup De Grace's execution pattern of bonus damage synergizes incredibly well with Riven [R] and can help you snowball and 1-shot backline champions.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5Ability Haste
Level 8: +5Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.Why?
As a mana-less champion, Riven is highly reliant on as much CDR as she can get her hands on. The Extra CDR in the mid-game assists you in getting a quick 40% while turning into additional AD for kill pressure in late game full-build situations.
Gathering Storm
Every 10 min gain AP or AD,
adaptive .
10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...Why?
Gathering Storm on Riven makes you an absolute late game monster, able to one-shot any backline champion with the right opening.






Sacrifices Must be Made

First Strike
Attacks or abilities against an enemy champion within 0.25s of entering champion combat grant 10 gold and First Strike for 3 seconds, causing you to deal
7% extradamage against champions, and granting50% (35% for ranged champions) of bonus damage dealt asgold .
Cooldown:25 - 15 sWhy?
Klepto on Riven synergizes well with your ability spam combos, allowing you to generate a lot of extra gold during the early laning phase.
Triple Tonic
Upon reaching level 3, gain an Elixir of Avarice.
Upon reaching level 6, gain an Elixir of Force.
Upon reaching level 9, gain an Elixir of Skill.Why?
The stasis active allows you to make out-plays and survive a close tower dive to snowball your lead. It also grants you a cheaper Guardian Angel.
Cash Back
Get 6% Gold back when you purchase Legendary Items.
Why?
Future's market lets you hit you item power-spikes extra early. When combined with Lethality, your mid-game damage will be incredibly high.
Cosmic Insight
+
18 Summoner Spell Haste
+10 Item HasteWhy?
Riven's mana-less kit means that CDR is one of her absolute most important stats. The extra bit of Summoner CDR also means more Flash and Ignite pressure.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5Ability Haste
Level 8: +5Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.Why?
As a mana-less champion, Riven heavily relies on ability spam to deal damage. More CDR means more casts and more opportunities to kill.
Gathering Storm
Every 10 min gain AP or AD,
adaptive .
10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...Why?
The bonus AD granted from Gathering Storm makes you a late-game monster, able to one-shot any backline champions with the right opening.





