![](https://ddragon.leagueoflegends.com/cdn/14.10.1/img/champion/Rammus.png)
Rammus
Ok.
Lane harassment and consistent damage output.
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After
immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.Charge up a powerful attack against a tower while near it.
After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%.
Gain Armor and Magic Resist when receiving crowd control.
Deal bonus true damage to enemy champions with
impaired movement or actions .Unique
takedowns grant permanent out of combatMS .
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
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Why Aftershock
Rammus is all about engaging with the CC of his [Q] and [E] and the taunt should last long enough to keep your target in the explosion radius.
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Why Demolish
Demolish on Rammus allows you to super quickly take towers when paired with the tower damage from your [R].
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Why Conditioning
Rammus benefits massively from both Armor and Magic resist, scaling his [W] to make him an unkillable machine.
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Why Unflinching
Rammus' biggest counters are CC and slows applied to him while rolling in. Unflinching allows you sure up some of those weaknesses.
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WhyCheap Shot
Rammus' ability to repeatedly Slow/CC enemy champions with [Q], [E], and [R] allows him to proc bonus Cheap Shot True Damage in nearly every skirmish several times, granting you the extra bit of damage for any kill.
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WhyRelentless Hunter
Relentless Hunter's stacking Movement Speed combined with your [Q] allows you to get to any fight or skirmish on the map at the drop of a hat.