Rammus
Ok.
Lane harassment and consistent damage output.
After
immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.Charge up a powerful attack against a tower while near it.
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Gain Armor and Magic Resist when receiving crowd control.
Deal bonus true damage to enemy champions with
impaired movement or actions .Unique
takedowns grant permanent out of combatMS .
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Aftershock
Rammus is all about engaging with the CC of his [Q] and [E] and the taunt should last long enough to keep your target in the explosion radius.
Why Demolish
Demolish on Rammus allows you to super quickly take towers when paired with the tower damage from your [R].
Why Conditioning
Rammus benefits massively from both Armor and Magic resist, scaling his [W] to make him an unkillable machine.
Why Unflinching
Rammus' biggest counters are CC and slows applied to him while rolling in. Unflinching allows you sure up some of those weaknesses.
WhyCheap Shot
Rammus' ability to repeatedly Slow/CC enemy champions with [Q], [E], and [R] allows him to proc bonus Cheap Shot True Damage in nearly every skirmish several times, granting you the extra bit of damage for any kill.
WhyRelentless Hunter
Relentless Hunter's stacking Movement Speed combined with your [Q] allows you to get to any fight or skirmish on the map at the drop of a hat.