
Ok.

Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.
Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s
Resistance bonus from Aftershock capped at: 80-150 (based on level)Why?
Rammus is all about engaging with the CC of his [Q] and [E] and the taunt should last long enough to keep your target in the explosion radius.
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.
Cooldown: 45sWhy?
Demolish on Rammus allows you to super quickly take towers when paired with the tower damage from your [R].
Conditioning
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Why?
Rammus benefits massively from both Armor and Magic resist, scaling his [W] to make him an unkillable machine.
Unflinching
Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after.
Why?
Rammus' biggest counters are CC and slows applied to him while rolling in. Unflinching allows you sure up some of those weaknesses.
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).
Cooldown: 4sActivates on damage occurring after the impairment. Why?
Rammus' ability to repeatedly Slow/CC enemy champions with [Q], [E], and [R] allows him to proc bonus Cheap Shot True Damage in nearly every skirmish several times, granting you the extra bit of damage for any kill.
Relentless Hunter
Gain
8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.Why?
Relentless Hunter's stacking Movement Speed combined with your [Q] allows you to get to any fight or skirmish on the map at the drop of a hat.





