1. Offense

    +5 AD or 9 AP

  2. Flex

    +5 AD or 9 AP

  3. Defense

    +6 Armor or 8 MR (match-up)

Why Aftershock

Rammus is all about engaging with the CC of his [Q] and [E] and the taunt should last long enough to keep your target in the explosion radius.

Why Demolish

Demolish on Rammus allows you to super quickly take towers when paired with the tower damage from your [R].

Why Conditioning

Rammus benefits massively from both Armor and Magic resist, scaling his [W] to make him an unkillable machine.

Why Unflinching

Rammus' biggest counters are CC and slows applied to him while rolling in. Unflinching allows you sure up some of those weaknesses.

WhyCheap Shot

Rammus' ability to repeatedly Slow/CC enemy champions with [Q], [E], and [R] allows him to proc bonus Cheap Shot True Damage in nearly every skirmish several times, granting you the extra bit of damage for any kill.

WhyRelentless Hunter

Relentless Hunter's stacking Movement Speed combined with your [Q] allows you to get to any fight or skirmish on the map at the drop of a hat.

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