Quinn
Gotta Go Fast
Lane harassment and consistent damage output.
Hitting an enemy champion with 3 separate attacks or abilities grants a burst of
MS and Slow Resist.Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.All
Move Speed bonuses are 7% more effective on you and gain1% Move Speed .Gain increasing amounts of AD or AP,
adaptive over the course of the game.
Takedowns restore 5% of your missing health and grant an additional 20 gold.Takedowns on enemies grant permanent Attack Speed.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Phase Rush
Phase Rush on Quinn allows you to stick to your target for repeated follow-up damage and kill secure.
Why Manaflow Band
Manaflow Band is huge for Quinn, empowering your ability to poke and keep sustained harass damage up.
Why Celerity
Celerity massively empowers Quinn's strongest attribute; Her ability to traverse the maps for roam kills.
Why Gathering Storm
Gathering Storm allows you to scale into the late game where you might otherwise be quite weak.
WhyTriumph
Quinn is naturally a squishy top lane that relies on her ability to burst down a target. The big heal from Triumph after kill an enemy can be the difference between a 1 for 1 trade and getting out with the kill alive.
WhyLegend: Alacrity
The bonus Attack Sped from Alacrity is huge for allows you to deal consistant damage in teamfights where you have a front-line or need to shred down a tanky target.