
Gotta Go Fast

Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants
25 - 50% Move Speed based on level and75% Slow Resistance for 3s. Move Speed is 75% effective for ranged champions.
Cooldown: 30s - 10sWhy?
Phase Rush on Quinn allows you to stick to your target for repeated follow-up damage and kill secure.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 secondsWhy?
Manaflow Band is huge for Quinn, empowering your ability to poke and keep sustained harass damage up.
Celerity
All movement bonuses are 7% more effective on you and gain
1% Move Speed .Why?
Celerity massively empowers Quinn's strongest attribute; Her ability to traverse the maps for roam kills.
Gathering Storm
Every 10 min gain AP or AD,
adaptive .
10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...Why?
Gathering Storm allows you to scale into the late game where you might otherwise be quite weak.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.'
—Noxian ReckonerWhy?
Quinn is naturally a squishy top lane that relies on her ability to burst down a target. The big heal from Triumph after kill an enemy can be the difference between a 1 for 1 trade and getting out with the kill alive.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (
max 10 stacks ).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Why?
The bonus Attack Sped from Alacrity is huge for allows you to deal consistant damage in teamfights where you have a front-line or need to shred down a tanky target.





