
Quinn
Gotta Go Fast
Lane harassment and consistent damage output.

Sorcery
Empowered abilities and resource manipulation
- Phase Rush
Hitting an enemy champion with 3 separate attacks or abilities grants a burst of
MS and Slow Resist. - Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. - Celerity
All
Move Speed bonuses are 7% more effective on you and gain1% Move Speed . - Gathering Storm
Gain increasing amounts of AD or AP,
adaptive over the course of the game.
Precision
Improved attacks and sustained damage
- Triumph
Takedowns restore 5% of your missing health and grant an additional 20 gold. - Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Adaptive Force
+9
Adaptive Force Adaptive Force
+9
Adaptive Force Health Scaling
+10-180 Health (based on level)

Why Phase Rush
Phase Rush on Quinn allows you to stick to your target for repeated follow-up damage and kill secure.

Why Manaflow Band
Manaflow Band is huge for Quinn, empowering your ability to poke and keep sustained harass damage up.

Why Celerity
Celerity massively empowers Quinn's strongest attribute; Her ability to traverse the maps for roam kills.

Why Gathering Storm
Gathering Storm allows you to scale into the late game where you might otherwise be quite weak.

WhyTriumph
Quinn is naturally a squishy top lane that relies on her ability to burst down a target. The big heal from Triumph after kill an enemy can be the difference between a 1 for 1 trade and getting out with the kill alive.

WhyLegend: Alacrity
The bonus Attack Sped from Alacrity is huge for allows you to deal consistant damage in teamfights where you have a front-line or need to shred down a tanky target.