Pyke
Did I ‘Support’ Right?
Lane harassment and consistent damage output.
After
immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.Charge up a powerful attack against a tower while near it.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55sGain Armor and Magic Resist when receiving crowd control.
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.
+
18 Summoner Spell Haste
+10 Item Haste
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Aftershock
Aftershock's massive early-mid game tankiness allows you to trade aggressively without risking your life to do so.
Why Demolish
Demolish on Pyke allows you to snowball lane kills for early tower damage and team gold advantage.
Why Bone Plating
Bone Plating further empowers your ability to take aggressive trades early. As Pyke you are often diving in to deal damage and Bone Plating can go a long way in ensuring you make it out alive.
Why Unflinching
The extra bit of Tenacity from Unflinching is huge for allowing you to move freely in fights to deal damage on primary targets and find executions with [R].
WhyBiscuit Delivery
Biscuit Delivery further empowers your ability to sustain poke and take aggressive trades with the added sustain.
WhyCosmic Insight
Cosmic Insight's general utility to great to empowering your ability to get multiple [Q] and [E] CC rotations off.
Deep Water is Calling
Lane harassment and consistent damage output.
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus
adaptive damage .Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Collect eyeballs for champion
takedowns . Gain permanent AD or AP,adaptive for each eyeball plus bonus upon collection completion.Unique
takedowns grant permanent cooldown reduction on your Ultimate.
Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Takedowns on enemies grant permanent Basic Ability Haste.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Electrocute
Pyke easily able to proc the extra burst damage from Electrocute with a [Q]->[E]->Auto or [R] for massive burst and setup for an [R] execution.
Why Sudden Impact
Pyke benefits massively form the extra Lethality after casting [E]'s dash for extra damage and execution setup.
Why Eyeball Collection
Pyke is naturally a snowballing assassin and as such relies heavily on his ability to snowball and actively pick up kills. Eyeball allows you to further push that into a bigger lead.
Why Ultimate Hunter
More [R] casts means more kills and more gold share with your teammates so that you can easily snowball the game to a victory.
WhyPresence of Mind
Presence of Mind is huge for keeping your [R] on a short cooldown. Mid Pyke is all about those huge executions with [R].
WhyLegend: Haste
Tenacity on Pyke mid can be the difference between a pentakill with [R] and dying instantly. Pyke needs to be able to get to his targets to be useful.