
Show Them the Horns

Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
- Deal bonus magic damage equal to 3.5% of your max health
- Heal you for 1.3% of your max health
- Permanently increase your health by 5
Ranged Champions: Damage, healing, and permanent health gained are 60% effective. Why?
Ornn is often trading in lane with Brittle empowered auto-attacks, making Grasp a great choice for additional damage and sustain.
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.
Cooldown: 45sWhy?
Demolish on Ornn synergizes well with you health-heavy item build to ensure you punish successful teamfight victories with tower gold.
Conditioning
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Why?
Conditioning's double bonus resists synergizes well with Orn''s [E] damage as well as role as a front-line tank. **Oppressive lanes:** If you're playing into an incredibly oppressive lane (Teemo) Second Wind here will help you survive lane a lot more safely.
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.
When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.Why?
Overgrowth synergizes well with your tanky health build and passive resists, making you incredibly difficult to take down.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 secondsWhy?
Manaflow Band grants you the mana sustain you need to **stay in lane as long as possible** so that you're able to effectively use your passive and abuse item power-spikes.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5Ability Haste
Level 8: +5Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.Why?
Transcendence's mid-game CDR is massively powerful on a teamfight orientend champion such as Ornn. The extra CDR means more CC, more shielding, and more damage.






Forge Fighting

Guardian
Guard allies within 350 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take more than a small amount of damage over the duration of the Guard, both of you gain a shield for 1.5s.
Cooldown:90 - 40 seconds
Shield:45 - 120 +12.5% of your ability power +8% of your bonus health
Proc Threshold:90 - 250 postmitigation damageWhy?
Guardian is a fantastic keystone for lane trading and teamfights where you need some extra defensive power for your AD Carry.
Shield Bash
Whenever you gain a new shield, your next basic attack against a champion deals
5 - 30 (+2.5% Bonus Health) (+15.0% New Shield Amount) bonusadaptive damage.
You have up to 2s after the shield expires to use this effect.Why?
Shield Bash synergizes perfectly with Ornn's [W] granting you even more offensive trading power in lane.
Conditioning
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Why?
As a top laner you'll be building a lot of Armor and Magic Resist allowing granting Conditioning a lot of value in bonus resists.
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.
When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.Why?
Overgrowth's health scaling makes you a strong front-line tank when paired with health stacking items such as Knight's Vow and Targon's support item.
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.
Slightly Magical Footwear grants you an additional10 Move Speed .Why?
Magical Footwear's raw gold efficiency is huge for supports as it lets you get to your crucial 2 item spike to offer massive teamfight utility.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.
Biscuits restore 12% of your missing health. Consuming or selling a Biscuit permanently increases your max health by 30.Why?
Biscuit Delivery offers strong lane sustain to get through those pesky early poke lanes safely.





