Olaf

My Axe is Thirsty

  1. Offense

    +5 AD or 9 AP

  2. Flex

    +5 AD or 9 AP

  3. Defense

    +6 Armor or 8 MR (match-up)

Why Arcane Comet

Olaf's reliable slow with [W] makes your comet a consistent form of sustained poke damage during the laning phase.

Why Manaflow Band

Olaf can have issues with mana when spamming [Q] for poke damage so Manaflow Band helps you keep that up.

Why Transcendence

Mid game CDR on Olaf is huge for ramping your damage output with [Q] and [E].

Why Scorch

Scorch doubles down on you laning phase [Q] poke allows you to dominate lane with constant harass.

WhyBone Plating

Bone Plating's early game damage mitigation further pushes your dueling pressure in the laning phase to snowball a lead.

WhyOvergrowth

Overgrowth's mid-game power makes you incredibly scary to the enemy team when you've hit 2 items, able to chase down any target.

Death by Steel

  1. Offense

    +5 AD or 9 AP

  2. Flex

    +5 AD or 9 AP

  3. Defense

    +6 Armor or 8 MR (match-up)

Why ---MISING RUNE---

Predator on Olaf allows you to hit the go button on ganks and not let up. With the CC immunity from [R] you'll be hunting down anyone who gets in your way.

Why Cheap Shot

Cheap Shot allows your to repeatedly deal True Damage to whatever target your attacking thanks to the **perma-slow from [Q] and Righteous Glory**.

Why Zombie Ward

Zombie Ward on jungler provides massive amount of vision thank to your natural deep warding to keep track of the enemy jungler, as well as clearing of enemy wards with Sweeper/Control Wards.

Why ---MISING RUNE---

The item CDR from Ingenious Hunter allows you way more uses of Predator and Righteous Glory for those unstoppable ganks.

WhyNimbus Cloak

Nimbus Cloak's burst of Movement Speed synergizes well with Olaf's [R] playstyle when looking to chase down a target.

WhyWaterwalking

Waterwalking's jungle control power and mobility is huge for contesting crabs and dragons.

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