Olaf
My Axe is Thirsty
Lane harassment and consistent damage output.
Damaging a champion with an ability hurls a damaging comet at their location.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Gain bonuses upon reaching the following levels:
Level 5: +5Ability Haste
Level 8: +5Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.Your first damaging ability hit every 10s burns champions.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55sGain permanent max health when minions or monsters die near you.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Arcane Comet
Olaf's reliable slow with [W] makes your comet a consistent form of sustained poke damage during the laning phase.
Why Manaflow Band
Olaf can have issues with mana when spamming [Q] for poke damage so Manaflow Band helps you keep that up.
Why Transcendence
Mid game CDR on Olaf is huge for ramping your damage output with [Q] and [E].
Why Scorch
Scorch doubles down on you laning phase [Q] poke allows you to dominate lane with constant harass.
WhyBone Plating
Bone Plating's early game damage mitigation further pushes your dueling pressure in the laning phase to snowball a lead.
WhyOvergrowth
Overgrowth's mid-game power makes you incredibly scary to the enemy team when you've hit 2 items, able to chase down any target.
Death by Steel
Lane harassment and consistent damage output.
Deal bonus true damage to enemy champions with
impaired movement or actions .Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses. Gain permanent AD or AP,adaptive for each Zombie Ward spawned plus a bonus upon completion.
After casting a Summoner Spell, gain a short
Move Speed increase that allows you to pass through units.Gain
MS and AP or AD,adaptive in the river.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why ---MISING RUNE---
Predator on Olaf allows you to hit the go button on ganks and not let up. With the CC immunity from [R] you'll be hunting down anyone who gets in your way.
Why Cheap Shot
Cheap Shot allows your to repeatedly deal True Damage to whatever target your attacking thanks to the **perma-slow from [Q] and Righteous Glory**.
Why Zombie Ward
Zombie Ward on jungler provides massive amount of vision thank to your natural deep warding to keep track of the enemy jungler, as well as clearing of enemy wards with Sweeper/Control Wards.
Why ---MISING RUNE---
The item CDR from Ingenious Hunter allows you way more uses of Predator and Righteous Glory for those unstoppable ganks.
WhyNimbus Cloak
Nimbus Cloak's burst of Movement Speed synergizes well with Olaf's [R] playstyle when looking to chase down a target.
WhyWaterwalking
Waterwalking's jungle control power and mobility is huge for contesting crabs and dragons.