
Biggest Snowball Ever!

Dark Harvest
Damaging a Champion below 50% health deals
adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 11.
Dark Harvest damage: 30 (+11 damage per soul) (+0.1 bonus AD) (+0.05 AP)
Cooldown: 35s (resets to 1.0s on takedown)Why?
Nunu's lack of range and easy CC requires him to get into range to deal damage and set up teammates. Predator is great for hard engaging fights.
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).
Cooldown: 4sActivates on damage occurring after the impairment. Why?
Cheap Shot is great for granting you additional damage after CCing enemies with [W] and [E].
Grisly Mementos
Collect 1 memento on champion
takedowns , up to 18 total.
Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.Why?
Grisly Mementos is an all-around fantastic map control rune for junglers, allowing you to get deep vision for your team.
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).
Cooldown: 4sActivates on damage occurring after the impairment. Why?
Ingenious Hunter is an almost must-have for anyone who takes Predator, lowering the cooldown and granting you more gank opportunities.
Celerity
All movement bonuses are 7% more effective on you and gain
1% Move Speed .Why?
Celerity paired with Predator and Walkerwalking is a nice boost to your AP value for a bit of extra damage for ganks and controlling the jungle.
Waterwalking
Gain
10 Move Speed and13 - 30 Adaptive Force (based on level) when in the river.
May you be as swift as the rushing river and agile as a startled Rift Scuttler.Why?
Waterwalking's enhance map mobility allows you to effectively counter jungle and sneak early and often dragon's with paired with your [Q].





