So Easy to Trick

  1. Offense

    +5 AD or 9 AP

  2. Flex

    +5 AD or 9 AP

  3. Defense

    +6 Armor or 8 MR (match-up)

Why Arcane Comet

Comet's empowered poke damage is excellent in the early lane where you're able to land [E] and [Q] damage consistently.

Why Manaflow Band

Manaflow band massively helps your early to mid game mana sustain to keep your poke and harass damage relevant.

Why Absolute Focus

Aboslute Focus's bonus AP is especially strong in lane when you're able to stay back and harass with abilities.

Why Scorch

Scorch's early game damage sets you up for lane dominance and the opportunity for early kills.

WhyTriple Tonic

Perfect Timing allows you to quickly and easily build Zhonya's for that teamfight winning [R] engage.

WhyCosmic Insight

Cosmic Insight's general utility is great for offensive damage as well as keeping your Flash on a lower cooldown for a winning [R].

Tricky tricky!

  1. Offense

    +5 AD or 9 AP

  2. Flex

    +5 AD or 9 AP

  3. Defense

    +6 Armor or 8 MR (match-up)

Why Electrocute

Electrocute's burst damage synergizes well with Neeko's trade pattern of [E]->[Q]->auto to set you up for major damage.

Why Taste of Blood

Taste of Blood's lane sustain power is especially important when making early trades before you hit 6 for kill pressure.

Why Eyeball Collection

Eyeball Collections snowball stacking nature is great for taking advantage of early kills and assists.

Why Ultimate Hunter

Neeko's devastating [R] has the potentially to single handedly win a teamfight. Keeping it on a low cooldown opens you up for more opportunities.

WhyManaflow Band

Manaflow Band is your primary source of mana regen during lane phase so you can keep you poke active.

WhyGathering Storm

Neeko's high AP ratios makes Gathering storm a great rune for carry 30+ minute games with a well-timed [R].

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