Neeko
So Easy to Trick
Lane harassment and consistent damage output.
Damaging a champion with an ability hurls a damaging comet at their location.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.While above 70% health, gain extra
adaptive damage .Your first damaging ability hit every 10s burns champions.
Upon reaching level 3, gain an Elixir of Avarice.
Upon reaching level 6, gain an Elixir of Force.
Upon reaching level 9, gain an Elixir of Skill.+
18 Summoner Spell Haste
+10 Item Haste
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Arcane Comet
Comet's empowered poke damage is excellent in the early lane where you're able to land [E] and [Q] damage consistently.
Why Manaflow Band
Manaflow band massively helps your early to mid game mana sustain to keep your poke and harass damage relevant.
Why Absolute Focus
Aboslute Focus's bonus AP is especially strong in lane when you're able to stay back and harass with abilities.
Why Scorch
Scorch's early game damage sets you up for lane dominance and the opportunity for early kills.
WhyTriple Tonic
Perfect Timing allows you to quickly and easily build Zhonya's for that teamfight winning [R] engage.
WhyCosmic Insight
Cosmic Insight's general utility is great for offensive damage as well as keeping your Flash on a lower cooldown for a winning [R].
Tricky tricky!
Lane harassment and consistent damage output.
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus
adaptive damage .Heal when you damage an enemy champion.
Collect eyeballs for champion
takedowns . Gain permanent AD or AP,adaptive for each eyeball plus bonus upon collection completion.Unique
takedowns grant permanent cooldown reduction on your Ultimate.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Gain increasing amounts of AD or AP,
adaptive over the course of the game.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Electrocute
Electrocute's burst damage synergizes well with Neeko's trade pattern of [E]->[Q]->auto to set you up for major damage.
Why Taste of Blood
Taste of Blood's lane sustain power is especially important when making early trades before you hit 6 for kill pressure.
Why Eyeball Collection
Eyeball Collections snowball stacking nature is great for taking advantage of early kills and assists.
Why Ultimate Hunter
Neeko's devastating [R] has the potentially to single handedly win a teamfight. Keeping it on a low cooldown opens you up for more opportunities.
WhyManaflow Band
Manaflow Band is your primary source of mana regen during lane phase so you can keep you poke active.
WhyGathering Storm
Neeko's high AP ratios makes Gathering storm a great rune for carry 30+ minute games with a well-timed [R].