
Stacks on Stacks on Stacks… of Gold

Unsealed Spellbook
Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each unique Summoner Spell you swap to permanently decreases your swap cooldown by 25s (initial swap cooldown is at 5 mins).
Your first swap becomes available at 6 mins.
Summoner Spells can only be swapped while out of combat.
After using a swapped Summoner Spell you must swap 3 more times before the first can be selected again.
Smite damage increases after two Summoner Spell swaps.Why?
Unsealed Spellbook's overall utility grants you the ability to adapt to situations where you need more damage for a kill, or defensive power from being killed.
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.
Slightly Magical Footwear grants you an additional10 Move Speed .Why?
Magical Footwear allows you to double-down on that gold you're earning from Klepto and Coin by saving you a bunch of gold so that you're able to invest it into **combat stats for the mid game**.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.
Biscuits restore 12% of your missing health. Consuming or selling a Biscuit permanently increases your max health by 30.Why?
Biscuit Delivery further empowers your ability to out-sustain your lane opponent and helps you survive in machups where you may take a lot of early game damage (Gnar/Rumble).
Approach Velocity
Gain
7.5% Move Speed towards nearby enemy champions that are movement impaired. This bonus is increased to15% Move Speed for any enemy champion that you impair.
Activation Range for CC from allies: 1000Why?
Approach Velocity synergizes incredibly well with Nasus' [W] to chase down and stick to your target.
Conditioning
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Why?
Conditioning makes you into a massive mid game front line tank as it will scale well with any defensive items you buy and continuing scaling into the late game with your infinite scaling damage.
Revitalize
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.Why?
Nasus is a champion who lives and dies by his ability to sustain with his passive. Revitalize massively empower that healing in the mid game where you'll be able to out-duel most other champions.






Breach the Gates

Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants
25 - 50% Move Speed based on level and75% Slow Resistance for 3s. Move Speed is 75% effective for ranged champions.
Cooldown: 30s - 10sWhy?
Non-damaging spells count toward proccing Phase rush so a simple **[W]->[E]->Auto** will let you hunt down your target and resist slows.
Nimbus Cloak
After casting a Summoner Spell, gain a
Move Speed increase that lasts for 2s and allows you to pass through units.
Increase:14% - 40% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant moreMove Speed ).Why?
Nimbus Cloak's added mobility when casting [R] empowering you to chase down your target for repeated [Q] procs. If you're playing into a number of AP threats, Nullifying Orb is also a great option to keep you alive in close fights.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5Ability Haste
Level 8: +5Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.Why?
More stacks ASAP. Nasus loves every CDR defensive item and with transcendence you don't have to worry about over-capping.
Gathering Storm
Every 10 min gain AP or AD,
adaptive .
10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...Why?
Usually when playing Nasus you're looking to come online in the mid to late game. Gathering Storm scales incredibly well along side you while you stack away. Scorch is a solid alternative if you're looking to harass a bit in the laning phase.
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.
Cooldown: 45sWhy?
Nasus is all about opening the gates. Demolish + [Q] means you're shredding towers in no-time.
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.
Why?
Second Wind is a great sustain rune when **playing into difficult match-ups**. Like Doran's Shield, it allows you to mitigate a lot of the chip damage you might take. In easy lanes you can take Revitalize to empower you late game [Q] healing.





