
They Will Suffer

Summon Aery
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+
0.05 AP ) (+0.1 bonus AD ).
Empowering or protecting allies with abilities sends Aery to them, shielding them for 30 - 100 based on level (+0.05 AP ) (+0.1 bonus AD ).
Aery cannot be sent out again until she returns to you.Why?
Aery on Morgana is a reliable pick both offensively and defensively. Offensively: You can easily and repeatedly proc Aery for poke damage with [W]. Defensively: Applying [E] to a teammate will also add health shield to your teammate on top of your Magic Damage shield.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 secondsWhy?
Manaflow Band is a great rune choice is this slot for Mage supports because to **provides a significant amount of mana sustain for lane** harass and skirmishes. If the enemy team has multiple AP threats you can take Nullifying Orb.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5Ability Haste
Level 8: +5Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.Why?
Supports build a lot of CDR items thanks to the raw utility of their kits. More CDR = more power and with Transcendence you have **no fear of over-capping**. **Celerity is a great secondary option** for roams and picks.
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.
Cooldown: 10sWhy?
If you choose to put a point in [W] early Scorch becomes incredibly **easy to proc on cooldown for lane harass**.
Triple Tonic
Upon reaching level 3, gain an Elixir of Avarice.
Upon reaching level 6, gain an Elixir of Force.
Upon reaching level 9, gain an Elixir of Skill.Why?
A free early Statis is a god-send for Morgana to land a huge [R]. The free Stopwatch also means that Zhonya's is that much closer to completion.
Cosmic Insight
+
18 Summoner Spell Haste
+10 Item HasteWhy?
Doubling down on CDR and a little extra summoner cooldown for Flash->[R] is great here for Morg. Magical Footwear is also a great option here if you're looking to save money and hit combat stat power-spikes sooner.





