
Misery Loves Company

Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4
Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.
When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).Why?
Morde excels in extended fights where you're able to ramp your damage over time with your passive. Conqueror empowers that but dealing bonus true damage with every passive tick.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.'
—Noxian ReckonerWhy?
Triumph synergizes well with Morde's [R] allowing you to come out the other side healthy enough to continue fighting.
Legend: Haste
Gain 1.5 basic ability haste for every Legend stack (
max 10 stacks ).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Why?
Morde's biggest weakness is his lack of mobility and ability to be kited. You need to stick to your target to deal damage and Tenacity will go a long way in doing so.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Why?
Coup De Grace is the defacto damage amp choice, especially for Morde as you will be building a few health items.
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.
Why?
Second Wind is great for extended fights/trades allowing you to sustain health rapidly over time when combined with Doran's shield.
Revitalize
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.Why?
Revitalize synergizes extremely well with Morde's [W], empowering both the shield and heal portions.





