
No Prey, No Pay

Dark Harvest
Damaging a Champion below 50% health deals
adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 11.
Dark Harvest damage: 30 (+11 damage per soul) (+0.1 bonus AD) (+0.05 AP)
Cooldown: 35s (resets to 1.0s on takedown)Why?
Dark Harvest offers you massive mid-game burst damage. It also offers you fantastic lane poke if you're able to land a [Q] bounce after picking up a stack from a Cannon minion.
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).
Cooldown: 4sActivates on damage occurring after the impairment. Why?
Miss Fortune can easily proc Cheap Shot with the fantastic AoE slow from [E].
Grisly Mementos
Collect 1 memento on champion
takedowns , up to 18 total.
Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.Why?
Grisly Mementos grants a fantastic amount of damage if you're able to pick up a few kills/assist in the early game.
Treasure Hunter
Gain an additional
50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by20 gold for each Bounty Hunter stack, up to130 gold .
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.Why?
Miss Fortune output massive amounts of Ability damage allowing you to sustain in teamfights with Ravenous Hunter.
Absolute Focus
While above 70% health, gain an
adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).
Grants 1.8 Attack Damage or 3 Ability Power at level 1.Why?
Miss Fortune often acts as a back line caster AD Carry, relying on a lot of your damage coming from [Q], [E], and [R]. When you're staying far back like that you should have no problem staying above the Absolute Focus threshold.
Gathering Storm
Every 10 min gain AP or AD,
adaptive .
10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...Why?
Gathering Storm makes you a late-game monster,allows you to completely take over the late game with a well-timed [R].






Shock and Awe

Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.
Adaptive Damage : 30 - 130 based on level (+0.05 AP and+0.1 bonus AD )
Cooldown: 20 - 8s
Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.Why?
Comet on Miss Fortune offers fantastic reliable lane poke thanks to the guaranteed slow from [E].
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 secondsWhy?
Because MF is a caster AD Carry, the mana sustain here allows you to poke throughout lane with **[Q]**.
Celerity
All movement bonuses are 7% more effective on you and gain
1% Move Speed .Why?
Celerity's bonus Movement Speed synergizes well with Miss Fortune's natural Movement Speed from [W]. The secondary effect of Celerity also allows MF to gain a considerable amount of bonus AD when her [W] is active.
Gathering Storm
Every 10 min gain AP or AD,
adaptive .
10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...Why?
Gathering Storm's massive late game Attack Damage synergizes incredibly well with MF's high base AD ability kit.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (
max 10 stacks ).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Why?
The additional Attack Speed from Alacrity is huge for keeping your damage output up during teamfights after your abilities are on cooldown.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Why?
Coup De Grace synergizes incredibly well with MF's massively high damage [Q] and [R], putting any squishy target with poor positioning in easy kill range.





