
Glutton for Punishment

Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.
Adaptive Damage : 30 - 130 based on level (+0.05 AP and+0.1 bonus AD )
Cooldown: 20 - 8s
Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.Why?
Mel is a champion that accels at long-range repeated poke, making Comet a reliable socurce of early game damage.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 secondsWhy?
Manaflow Band is a generally stable and useful rune choice for mages, especially when you are repeatedly using your abilities.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5Ability Haste
Level 8: +5Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.Why?
More CDR means more ability casts and more casts means more poke.
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.
Cooldown: 10sWhy?
Scorch pairs well with Comet to deal a lot of harassment damage early game.
Presence of Mind
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.
Takedowns restore 15% of your maximum mana or energy.
Cooldown for damage restoration: 8sWhy?
Mel is a champion that relies on her abilities to deal damage, so Presence of Mind is a great choice to help her sustain.
Legend: Haste
Gain 1.5 basic ability haste for every Legend stack (
max 10 stacks ).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Why?
Legend: Haste gives you much higher uptime on your basic abilities and allows Mel to deal repeated consistent damage.





