Let’s Rock

  1. Offense

    +5 AD or 9 AP

  2. Flex

    +5 AD or 9 AP

  3. Defense

    +6 Armor or 8 MR (match-up)

Why Arcane Comet

Arcane Comet paired with [Q] max poke on Malphite allows you to poke for high amounts of damage early in the laning phase to pressure out your opponent.

Why Manaflow Band

Manaflow Band allows you to keep up your [Q] lane poke. The guaranteed hit means you will quickly stack the rune quest to full for maximum mana sustain.

Why Transcendence

Transcendence allows you to stack massive amounts of Armor and CDR on Malphite white also gaining the benefit of the bonus AP when over-capped.

Why Scorch

Scorch doubles down on your lane harass and poke with [Q] max. The extra bit of burn damage combined with Comet can set you up for kill pressure at level 6.


Conditioning allows you to scale in to the mid game as a massive front-line tank. Paired with Malphite's natural bonus armor you'll be nearly unkillable.


The bonus health granted from Overgrowth synergizes well with your massive armor stacking, making you incredibly difficult to kill.

They Will Lose

  1. Offense

    +5 AD or 9 AP

  2. Flex

    +5 AD or 9 AP

  3. Defense

    +6 Armor or 8 MR (match-up)

Why Grasp of the Undying

Grasp on Malphite allows you to trade effectively with auto attacks in lane. Each point of health is especially important/strong on Malphite thanks to having so much natural Armor.

Why Shield Bash

Shield Bash synergizes well with Malphite's passive and looking to trade with empowered autos from [W].

Why Conditioning

If you manage to make it through the early game, Conditioning's bonus resists make a monster and incredibly difficult to kill in the mid game.

Why Overgrowth

Overgrowth's bonus health scales incredibly well with Malphite's natural Armor stacking. Each point of health you earn from Overgrowth is that much stronger thanks to your resists.

WhyManaflow Band

Manaflow Band allows you to consistently harass in the lane phase with [Q] thanks to the point-and-click proc.


Malphite's natural build consists of a lot of Cooldown Reduction items and Transcendence allows you to overcome any fear of over-capping CDR. The extra bit of AP you'll get from over-capping is welcomed.

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