
Stay Dead

Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 160 bonus
adaptive damage (based on level) and amplifies your damage dealt by 8% until you leave combat with champions.Why?
Press the Attack's exposure damage synergizes incredibly well with **BotRK + Black Cleaver + [R] shredding** even the tankiest champions.
Absorb Life
Killing a target restores 1 - 23 Health based on level.
Why?
Overheal is a great rune for topping off your heal to sustain chip damage from the enemy, and synergizes well with the Life Steal from **BotRK and Bloodline**.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (
max 10 stacks ).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Why?
More Attack Speed simply means more damage per second output, especially in elongated teamfights where you are able to get several off.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Why?
Coup De Grace is a great rune for finishing of the last bit of health on champions you have shredded with Black Cleaver and Press the Attack.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 secondsWhy?
Manaflow Band allows you to constantly harass and poke in lane with your abilities while allowing you to sustain.
Gathering Storm
Every 10 min gain AP or AD,
adaptive .
10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...Why?
Gathering Storm is your late game insurance policy. Paired with Press the Attack, your late game single target dueling damage will be massive.





