Kog'Maw

Artillery of the Living

  1. Offense

    +5 AD or 9 AP

  2. Flex

    +5 AD or 9 AP

  3. Defense

    +6 Armor or 8 MR (match-up)

Why ---MISING RUNE---

Kog is an artillery AD Carry, meaning his damage is directly related to the number of auto attacks he can get off in a fight and Lethal Tempo drastic ups that amount.

Why Absorb Life

Overheal allows you to absorb and sustain through lane poke so that you're able to stay healthy for trades in the mid game.

Why Legend: Alacrity

Legend Alacrity further empowers your ability to pump out damage from auto attacks quickly. Thanks to the removal of Attack Speed cap from Lethal Tempo, you're able to build multiple Attack Speed items without capping out.

Why Coup de Grace

Coup De Grace is the go to rune choice for reliable damage, espeically in the bot lane when looking to kill squishy targets.

WhyManaflow Band

Manaflow Band is excellent for early lane phase harassment with [Q] and [E].

WhyGathering Storm

Gathering Storm is your late game insurance policy. The extra Attack Damage when multiplied from Lethal Tempo makes you the biggest threat in the game if you're able to hit 40+ mins.

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