Kled
They’s About to Be Dead
Lane harassment and consistent damage output.
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Takedowns restore 5% of your missing health and grant an additional 20 gold.Takedowns on enemies grant permanent Attack Speed.Deal more damage to low health enemy champions.
Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses. Gain permanent AD or AP,adaptive for each Zombie Ward spawned plus a bonus upon completion.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Press the Attack
Press the Attack **synergizes well with Kled's [W]**, allowing you to use the **first 3 auto attack to proc the exposure and the 4th empower auto to hit extra hard**. Paired with Black Cleaver, you'll be shredding health bars in little to no time.
Why Triumph
Triumph is an all-around valuable rune for staying alive in teamfight. It allows you to dive for a kill, take a lot of damage, and continue fighting thanks to the heal. The other two options in this slot are not very good for Kled as he doesn't build much Life Steal for Overheal and has no mana to spend.
Why Legend: Alacrity
Kled's entire kit is designed around empowering his ability to land more auto attacks. The more autos you can get off in a fight directly relates to how much damage you're doing. If you find yourself playing into a lot of crowd control, Tenacity is a good alternative to help you stick to your target.
Why Coup de Grace
Coup De Grace is a fantastic default damage rune in this slot that allows you to finish of low health targets much more reliably.
WhySudden Impact
Kled makes great use of Sudden Impact's Lethality thanks to his ability to **dash twice with [E]**. If you hit your target with [E] and stagger the reactivation you can keep the Lethality buff active on yourself for 10s+. The short dash from [R] also grants your Lethality when engaging a fight.
WhyZombie Ward
Zombie Ward's general utility makes it a great secondary rune pick. The extended ward duration can play out for a long time in the top lane and save you from getting ganked so that you can play aggressively.