
Kindred
Rip Them to Bits
Lane harassment and consistent damage output.

Precision
Improved attacks and sustained damage
- Press the Attack
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
- Triumph
Takedowns restore 5% of your missing health and grant an additional 20 gold. - Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed. - Coup de Grace
Deal more damage to low health enemy champions.
Domination
Burst damage and target access
- Sudden Impact
Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
- Relentless Hunter
Unique
takedowns grant permanent out of combatMS .
Adaptive Force
+9
Adaptive Force Adaptive Force
+9
Adaptive Force Health Scaling
+10-180 Health (based on level)

Why Press the Attack
As a pseudo AD Carry jungler, Kindred is naturally able to **proc the bonus damage along side their [E]** for a strong bit of burst damage.

Why Triumph
Triumph is the best rune in the group for Kindred as it pairs pretty nicely, when fighting to the death, with the last bit of healing from [R] topping you off to either escape of keep truckin'.

Why Legend: Alacrity
As a majorly Attack Speed based champion the extra bit form Alacrity means a raw damage output and healthier jungle clear.

Why Coup de Grace
Kindred likes to shred her targets and kill them as fast as possible. Coup De Grace is one of the more reliable damage sources in this group. Last Stand can be a solid niche option for scenarios where **you can stand in your [R] before dying but the enemy can't**.

WhySudden Impact
Kindred can make good use of both the **Lethality for autos** and **Magic Penetration for Wolf** damage, when casting [Q].

WhyRelentless Hunter
Relentless Hunter is a great rune choice on any jungler, especially Kindred, as it lets you quick traverse across the jungle for a faster clear as well as get to your Mark before the enemy can.