
Who’s next?

Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized
Energized attacks heal you for 10 - 130 (+0.1 Bonus AD, +0.05 AP) and grant20% Move Speed for 1s.
For Ranged Champions, Healing is 60% effective and Move Speed is 75% effective. All healing is 15% effective against Minions.Why?
Fleet Footwork is especially useful for sustaining your weak early game and helping you scale into your full potential.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.'
—Noxian ReckonerWhy?
Triumph is the best rune choice in this group. The healing on a kill lets you pop [R] when low and come out the other side healthy enough to keep fighting.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (
max 10 stacks ).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Why?
More Attack Speed simple means more autos while [E] is up. Solid choice in all situations. If you're playing into a number of champions will reliable hard CC, Tenacity might be a better option. here.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Why?
End your enemies life as quickly as possible, especially squishies. If playing into a number of big tanks, Cut Down is likely a better option here.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55sWhy?
Bone Plating is great for mitigating heavy early lane harass and poke until you're able to transform into your ranged form.
Revitalize
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.Why?
Revitalize further empowers your weak early lane by helping you sustain even more by improving your Fleet footwork and [W] heals.





