
Try that Again

Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized
Energized attacks heal you for 10 - 130 (+0.1 Bonus AD, +0.05 AP) and grant20% Move Speed for 1s.
For Ranged Champions, Healing is 60% effective and Move Speed is 75% effective. All healing is 15% effective against Minions.Why?
Fleet Footwork is excellent for lane phase health sustain as well as massive late-game teamfight healing.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.'
—Noxian ReckonerWhy?
Triumph's mid-fight burst heal allows you to pop off in teamfights with mulitple kills with [R].
Legend: Haste
Gain 1.5 basic ability haste for every Legend stack (
max 10 stacks ).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Why?
As a melee mage Tenacity goes a long way in providing you safety from early ganks before 6.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Why?
Coup De Grace's execution damage synergizes well with your heavy scaling and reset based teamfighting.
Taste of Blood
Heal when you damage an enemy champion.
Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)
Cooldown: 20sWhy?
Taste of Blood further improves your lane phase health sustain for early trading.
Treasure Hunter
Gain an additional
50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by20 gold for each Bounty Hunter stack, up to130 gold .
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.Why?
Ravenous Hunter will grant you a ton of teamfight health sustian so that you are able to get multiple casts of you [R] off without being killed.





