
They’re Not Laughing

Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized
Energized attacks heal you for 10 - 130 (+0.1 Bonus AD, +0.05 AP) and grant20% Move Speed for 1s.
For Ranged Champions, Healing is 60% effective and Move Speed is 75% effective. All healing is 15% effective against Minions.Why?
Fleet Footwork pairs incredibly well with Jinx's natural crit build allows you to sustain in lane with short trades and position well in teamfights thanks to the burst of movement speed.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.'
—Noxian ReckonerWhy?
Jinx's passive synergizes incredibly well with Triumph, keeping you healthy enough after a close fight to move onto the next target.
Legend: Bloodline
Gain
0.35% Life Steal for every Legend stack (max 15 stacks ). At maximum Legend stacks, gain85 max health .
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Why?
Bloodline further empowers your lane sustain empowering you to take short trades and heal back up afterward.
Cut Down
Deal 8% more damage to champions who have more than 60% health.
Why?
Cut Down is the most reliable form of damage amp for an AD Carry as you're not typically building any health items.
Absolute Focus
While above 70% health, gain an
adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).
Grants 1.8 Attack Damage or 3 Ability Power at level 1.Why?
The extra AD granted form Absolute Focus allows you to sit in the backline and dish out massive amounts of damage once you have built a few crit items.
Gathering Storm
Every 10 min gain AP or AD,
adaptive .
10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...Why?
AD Carries are typically the late-game insurance policy where they kick into gear and take over post 30 minutes. Gather Storm further empowers that role to help you in killing any target you set your sights on in long games.





