Jinx
They’re Not Laughing
Lane harassment and consistent damage output.
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased
MS .Takedowns restore 5% of your missing health and grant an additional 20 gold.Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.Deal more damage to high health enemy champions.
While above 70% health, gain extra
adaptive damage .Gain increasing amounts of AD or AP,
adaptive over the course of the game.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Fleet Footwork
Fleet Footwork pairs incredibly well with Jinx's natural crit build allows you to sustain in lane with short trades and position well in teamfights thanks to the burst of movement speed.
Why Triumph
Jinx's passive synergizes incredibly well with Triumph, keeping you healthy enough after a close fight to move onto the next target.
Why Legend: Bloodline
Bloodline further empowers your lane sustain empowering you to take short trades and heal back up afterward.
Why Cut Down
Cut Down is the most reliable form of damage amp for an AD Carry as you're not typically building any health items.
WhyAbsolute Focus
The extra AD granted form Absolute Focus allows you to sit in the backline and dish out massive amounts of damage once you have built a few crit items.
WhyGathering Storm
AD Carries are typically the late-game insurance policy where they kick into gear and take over post 30 minutes. Gather Storm further empowers that role to help you in killing any target you set your sights on in long games.