Jhin

This Is My Calling

  1. Offense

    +5 AD or 9 AP

  2. Flex

    +5 AD or 9 AP

  3. Defense

    +6 Armor or 8 MR (match-up)

Why Dark Harvest

Dark Harvest on Jhin makes you a late-gaem 1-shot scaling machine at 3+ items. 4th shot plus Dark Harvest will kill nearly anyone

Why Taste of Blood

Taste of Blood further empowers your ability to take strong trades in lane with the ability to heal off some of the incoming damage.

Why Eyeball Collection

Eyeball Collection's additional stacking AD is great when paired with Jhin's naturally high AD for massive burst damage and kill potential.

Why Treasure Hunter

Ravenous Hunter further empowers your lane trades when combined with a good bounce from [Q] across multiple champions/minions.

WhyManaflow Band

Manaflow Band empowers your ability to continue spamming [Q] in lane for harass and sustain.

WhyGathering Storm

Gathering Storm's massive late game stacking AD further pushes Jhin into ridiculous AD numbers granting you the ability to 1-ahot squishy champions in the late game.

It Hurts so Good

  1. Offense

    +5 AD or 9 AP

  2. Flex

    +5 AD or 9 AP

  3. Defense

    +6 Armor or 8 MR (match-up)

Why Arcane Comet

Arcane Comet is a solid offensive rune choice for Jhin thanks to its **high Bonus AD scaling**. If procced when using [W] for a root or [R], it's almost guaranteed to hit.

Why Manaflow Band

Manaflow Band provides you the mana sustain so you can start Doran's Blade instead of the typical Doran's Ring. As an alternative, you can also start Doran's ring and talk The Ultimate Hat here instead.

Why Celerity

Jhin is one of the fastest moving AD Carries in the game thanks to his **passive, Zeal stacking, and tendency to build Ghostblade** allowing you to position better for your 4th shot. The Movement Speed from **Ghostblade and Zeal items act as a small AD steroid** thanks to Celerity.

Why Gathering Storm

Gathering Storm makes Jhin a late game monster with this naturally high Attack Damage and Attack Damage scaling on his passive.

WhyTriumph

As a long range utility AD Carry, Jhin is often licking up a number of assists throughout the game and the extra bit of gold and healing can go a long way in snowballing a lead.

WhyCut Down

Cut Down is an AD Carry's most reliable form of damage mitigation, especially when dealing damage to the enemy top, jungle, or mid who often build at least 1 health item.

Shall we dance?

  1. Offense

    +5 AD or 9 AP

  2. Flex

    +5 AD or 9 AP

  3. Defense

    +6 Armor or 8 MR (match-up)

Why Fleet Footwork

Jhin loves the healing from Fleet Footwork for sustain, but the movement speed to get into 4th shot range is the real kicker here.

Why Absorb Life

Thanks to **Fleet Footwork** it's quite easy to gain a reliable shield to keep you healthy in small trades.

Why Legend: Alacrity

Attack Speed on Jhin acts as a great **AD multiplier**, combined with Absolute Focus and Gathering Storm

Why Coup de Grace

Jhin's **4th shot** execution damage pattern screams for you to take Coup De Grace so you can quickly and painless execute your target.

WhyManaflow Band

Manaflow Band on Jhin is excellent for empowering your early game harass and waveclear with [Q].

WhyGathering Storm

With Jhin's passive acting as an Attack Damage modifier, you'll be hitting insane AD numbers in the late game.

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