Jhin
This Is My Calling
Lane harassment and consistent damage output.
Damaging a low health champion inflicts
adaptive damage and harvests a soul from the victim.Heal when you damage an enemy champion.
Collect eyeballs for champion
takedowns . Gain permanent AD or AP,adaptive for each eyeball plus bonus upon collection completion.Unique
takedowns grant additional gold the first time they are collected.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Gain increasing amounts of AD or AP,
adaptive over the course of the game.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Dark Harvest
Dark Harvest on Jhin makes you a late-gaem 1-shot scaling machine at 3+ items. 4th shot plus Dark Harvest will kill nearly anyone
Why Taste of Blood
Taste of Blood further empowers your ability to take strong trades in lane with the ability to heal off some of the incoming damage.
Why Eyeball Collection
Eyeball Collection's additional stacking AD is great when paired with Jhin's naturally high AD for massive burst damage and kill potential.
Why Treasure Hunter
Ravenous Hunter further empowers your lane trades when combined with a good bounce from [Q] across multiple champions/minions.
WhyManaflow Band
Manaflow Band empowers your ability to continue spamming [Q] in lane for harass and sustain.
WhyGathering Storm
Gathering Storm's massive late game stacking AD further pushes Jhin into ridiculous AD numbers granting you the ability to 1-ahot squishy champions in the late game.
It Hurts so Good
Lane harassment and consistent damage output.
Damaging a champion with an ability hurls a damaging comet at their location.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.All
Move Speed bonuses are 7% more effective on you and gain1% Move Speed .Gain increasing amounts of AD or AP,
adaptive over the course of the game.
Takedowns restore 5% of your missing health and grant an additional 20 gold.Deal more damage to high health enemy champions.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Arcane Comet
Arcane Comet is a solid offensive rune choice for Jhin thanks to its **high Bonus AD scaling**. If procced when using [W] for a root or [R], it's almost guaranteed to hit.
Why Manaflow Band
Manaflow Band provides you the mana sustain so you can start Doran's Blade instead of the typical Doran's Ring. As an alternative, you can also start Doran's ring and talk The Ultimate Hat here instead.
Why Celerity
Jhin is one of the fastest moving AD Carries in the game thanks to his **passive, Zeal stacking, and tendency to build Ghostblade** allowing you to position better for your 4th shot. The Movement Speed from **Ghostblade and Zeal items act as a small AD steroid** thanks to Celerity.
Why Gathering Storm
Gathering Storm makes Jhin a late game monster with this naturally high Attack Damage and Attack Damage scaling on his passive.
WhyTriumph
As a long range utility AD Carry, Jhin is often licking up a number of assists throughout the game and the extra bit of gold and healing can go a long way in snowballing a lead.
WhyCut Down
Cut Down is an AD Carry's most reliable form of damage mitigation, especially when dealing damage to the enemy top, jungle, or mid who often build at least 1 health item.
Shall we dance?
Lane harassment and consistent damage output.
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased
MS .Killing a target heals you.
Takedowns on enemies grant permanent Attack Speed.Deal more damage to low health enemy champions.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Gain increasing amounts of AD or AP,
adaptive over the course of the game.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Fleet Footwork
Jhin loves the healing from Fleet Footwork for sustain, but the movement speed to get into 4th shot range is the real kicker here.
Why Absorb Life
Thanks to **Fleet Footwork** it's quite easy to gain a reliable shield to keep you healthy in small trades.
Why Legend: Alacrity
Attack Speed on Jhin acts as a great **AD multiplier**, combined with Absolute Focus and Gathering Storm
Why Coup de Grace
Jhin's **4th shot** execution damage pattern screams for you to take Coup De Grace so you can quickly and painless execute your target.
WhyManaflow Band
Manaflow Band on Jhin is excellent for empowering your early game harass and waveclear with [Q].
WhyGathering Storm
With Jhin's passive acting as an Attack Damage modifier, you'll be hitting insane AD numbers in the late game.