
Eyes on the Horizon

Summon Aery
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+
0.05 AP ) (+0.1 bonus AD ).
Empowering or protecting allies with abilities sends Aery to them, shielding them for 30 - 100 based on level (+0.05 AP ) (+0.1 bonus AD ).
Aery cannot be sent out again until she returns to you.Why?
Jayce top lane excels at lane pressure and bullying and the extra damage from Aery pushes that even further thanks to its **early game reliable damage**.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 secondsWhy?
Jayce heavily relies on his abilities to do damage so Manaflow Band acts as a damage sustain rune so you're able to keep the pressure up.
Celerity
All movement bonuses are 7% more effective on you and gain
1% Move Speed .Why?
Jayce is often switching forms for the burst of Movement Speed to reposition and avoid ganks. Celerity buffs that Movement Speed even further and grants you a bit of AD in the process.
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.
Cooldown: 10sWhy?
Scorch further pushes your ability to deal massive amounts of early game damage and exert lane pressure.
Taste of Blood
Heal when you damage an enemy champion.
Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)
Cooldown: 20sWhy?
Taste of Blood grants you fantastic lane sustain so that you're able to win every trade in lane.
Treasure Hunter
Gain an additional
50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by20 gold for each Bounty Hunter stack, up to130 gold .
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.Why?
The majority of Jayce's damage comes from his ability to spam spells granting a top of healing throughout the game.





