
Bring It On!

Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 160 bonus
adaptive damage (based on level) and amplifies your damage dealt by 8% until you leave combat with champions.Why?
Press the Attack on Jax heavily favors his ability to burst with his auto attacks, especially in the early game with skirmishes with another teammate
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.'
—Noxian ReckonerWhy?
Triumph's mid-fight healing allows you to absorb a lot of damage damage as a front-line tank.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (
max 10 stacks ).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Why?
Jax is all about auto-attacks and the extra bit from Alacrity empowers your jungle clear speed and gank damage.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Why?
Coup De Grace is the most reliable form of damage amp for Jax Jungle, especially when flanking squishy targets.
Grisly Mementos
Collect 1 memento on champion
takedowns , up to 18 total.
Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.Why?
Grisly Mementos is a great rune choice for empower deep wards and vision control with sweeper.
Sudden Impact
Damaging basic attacks and abilities deal a bonus
20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.
Cooldown: 10sWhy?
Sudden Impact's hybrid penetration makes your early-game gank damage incredibly powerful.






Who Wants a Piece?

Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4
Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.
When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).Why?
Conqueror's ramping damage in extended duels is perfect for Jax's auto-attack based fight pattern, allowing you to pump out massive damage over time.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.'
—Noxian ReckonerWhy?
Jax is a solid **tower diver** and Triumph's big heal can make the difference between life and deal in sticky situations.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (
max 10 stacks ).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Why?
All of Jax's damage comes from his ability to auto attack repeatedly and Alacrity helps your early game trades and skirmishes massively before you're able to build any significant Attack Speed. It also allows you to opt into more defensive items so you can prolong the trade.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Why?
Your rune choice here largely depends on if your laning against a tank or not. Coup De Grace is good at killing squishy champions. If you *are* laning against a tank, take Cut Down.
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.
Slightly Magical Footwear grants you an additional10 Move Speed .Why?
Magical Footwear's raw mid-game gold value accelerates you into a quicker 2nd item power-spike.
Time Warp Tonic
Consuming a potion grants 40% of its health restoration immediately.
Why?
Time Warp Tonic pairs well with with your Corrupting Potion start for strong dueling.





