Jax
Bring It On!
Lane harassment and consistent damage output.
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Takedowns restore 5% of your missing health and grant an additional 20 gold.Takedowns on enemies grant permanent Attack Speed.Deal more damage to low health enemy champions.
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses. Gain permanent AD or AP,adaptive for each Zombie Ward spawned plus a bonus upon completion.Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Press the Attack
Press the Attack on Jax heavily favors his ability to burst with his auto attacks, especially in the early game with skirmishes with another teammate
Why Triumph
Triumph's mid-fight healing allows you to absorb a lot of damage damage as a front-line tank.
Why Legend: Alacrity
Jax is all about auto-attacks and the extra bit from Alacrity empowers your jungle clear speed and gank damage.
Why Coup de Grace
Coup De Grace is the most reliable form of damage amp for Jax Jungle, especially when flanking squishy targets.
WhyZombie Ward
Zombie Ward is a great rune choice for empower deep wards and vision control with sweeper.
WhySudden Impact
Sudden Impact's hybrid penetration makes your early-game gank damage incredibly powerful.
Who Wants a Piece?
Lane harassment and consistent damage output.
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Takedowns restore 5% of your missing health and grant an additional 20 gold.Takedowns on enemies grant permanent Attack Speed.Deal more damage to low health enemy champions.
You get free boots at 12 min but you cannot buy boots before then. Each
takedown you get makes your boots come 45s sooner.Potions grant some restoration immediately.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Conqueror
Conqueror's ramping damage in extended duels is perfect for Jax's auto-attack based fight pattern, allowing you to pump out massive damage over time.
Why Triumph
Jax is a solid **tower diver** and Triumph's big heal can make the difference between life and deal in sticky situations.
Why Legend: Alacrity
All of Jax's damage comes from his ability to auto attack repeatedly and Alacrity helps your early game trades and skirmishes massively before you're able to build any significant Attack Speed. It also allows you to opt into more defensive items so you can prolong the trade.
Why Coup de Grace
Your rune choice here largely depends on if your laning against a tank or not. Coup De Grace is good at killing squishy champions. If you *are* laning against a tank, take Cut Down.
WhyMagical Footwear
Magical Footwear's raw mid-game gold value accelerates you into a quicker 2nd item power-spike.
WhyTime Warp Tonic
Time Warp Tonic pairs well with with your Corrupting Potion start for strong dueling.