![](https://ddragon.leagueoflegends.com/cdn/14.10.1/img/champion/JarvanIV.png)
Jarvan IV
Pure Cataclysm
Lane harassment and consistent damage output.
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Hitting a champion with 3 separate attacks or abilities in 3s deals bonus
adaptive damage .Damaging basic attacks and ability damage deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Collect eyeballs for champion
takedowns . Gain permanent AD or AP,adaptive for each eyeball plus bonus upon collection completion.Unique
takedowns grant permanent out of combatMS .
Takedowns restore 5% of your missing health and grant an additional 20 gold.Takedowns on enemies grant permanent Attack Speed.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
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Why Electrocute
Jarvan makes excellent use of Electrocute in all scenarios as his **[W]** count as a hit ability, so a basic combo at level 3 procs it.
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Why Sudden Impact
Both Jarvan's **[E] + [Q]** combo and **[R]** proc the bonus lethality for more kill potential.
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Why Eyeball Collection
Placing pinks and clearing wards is key to any successful Jungler, so why not earn some AD in the process?
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Why Relentless Hunter
Getting around the map to join fights and match roams is important as any Jungler.
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WhyTriumph
The bonus healing from Triumph allows you to dive the backline for the quick assassination kill and survive with enough health to get out.
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WhyLegend: Alacrity
More Attack Speed means a faster and healthier jungle clear resulting in earlier and more often ganks.