
Jarvan IV
Pure Cataclysm
Lane harassment and consistent damage output.

Domination
Burst damage and target access
- Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus
adaptive damage . - Sudden Impact
Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
- Eyeball Collection
Collect eyeballs for champion
takedowns . Gain permanent AD or AP,adaptive for each eyeball plus bonus upon collection completion. - Relentless Hunter
Unique
takedowns grant permanent out of combatMS .
Precision
Improved attacks and sustained damage
- Triumph
Takedowns restore 5% of your missing health and grant an additional 20 gold. - Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Adaptive Force
+9
Adaptive Force Adaptive Force
+9
Adaptive Force Health Scaling
+10-180 Health (based on level)

Why Electrocute
Jarvan makes excellent use of Electrocute in all scenarios as his **[W]** count as a hit ability, so a basic combo at level 3 procs it.

Why Sudden Impact
Both Jarvan's **[E] + [Q]** combo and **[R]** proc the bonus lethality for more kill potential.
Why Eyeball Collection
Placing pinks and clearing wards is key to any successful Jungler, so why not earn some AD in the process?

Why Relentless Hunter
Getting around the map to join fights and match roams is important as any Jungler.

WhyTriumph
The bonus healing from Triumph allows you to dive the backline for the quick assassination kill and survive with enough health to get out.

WhyLegend: Alacrity
More Attack Speed means a faster and healthier jungle clear resulting in earlier and more often ganks.