![](https://ddragon.leagueoflegends.com/cdn/14.10.1/img/champion/Ivern.png)
Ivern
Potatoes are Always Watching
Lane harassment and consistent damage output.
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Swap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps.
Upon reaching level 3, gain an Elixir of Avarice.
Upon reaching level 6, gain an Elixir of Force.
Upon reaching level 9, gain an Elixir of Skill.Get some gold back when you purchase Legendary Items.
+
18 Summoner Spell Haste
+10 Item Haste
Gain
MS and AP or AD,adaptive in the river.All
Move Speed bonuses are 7% more effective on you and gain1% Move Speed .
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
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Why Unsealed Spellbook
Unsealed Spellbook on Ivern is all about keeping your smite on a super short cooldown so that you're able to keep yourself healthy for objective control and early skirmishes.
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Why Triple Tonic
Perfect Timing on Ivern allows you to take overly-aggressive tower dives and keep yourself healthy from potential assassin counter jungling.
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Why Cash Back
Ivern tends to invest heavily into cheap support itemization and Future's Market lets you hit those item power spikes extra early.
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Why Cosmic Insight
Cosmic Insight is an all-around great utility rune choice for Ivern. The extra Summoner CDR keeps your Smite cooldown even lower and the item CDR lets you get out more Redemption and Locket casts.
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WhyWaterwalking
Walkerwalking's added mobility is massive for enabling your ability to get to fight and scrap for mid-game objectives.
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WhyCelerity
Celerity further empowers your jungle clear so that you're able to quickly gallop around the map to pickup camps and join in ganks/fights.
Moss Builds Character
Lane harassment and consistent damage output.
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Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Gain a magic damage shield when taken to low health by magic damage.
Gain bonuses upon reaching the following levels:
Level 5: +5Ability Haste
Level 8: +5Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.Gain
MS and AP or AD,adaptive in the river.
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.
+
18 Summoner Spell Haste
+10 Item Haste
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
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Why Summon Aery
Like an Enchanter support, Ivern's power revolves largely around his [E] shield and Summon Aery empowers those shields to be even stronger.
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Why Nullifying Orb
Nullifying Orb empowers your ability to scrap with the enemy mid lane and jungle for early objective control over scuttle crabs.
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Why Transcendence
The extra bit of CDR from Transcendence makes your mid-game skirmishes very effective as you're able to cast several more shields [E] and roots [Q].
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Why Waterwalking
Waterwalking synergizes well with Celerity for maximum jungle control and map presence.
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WhyBiscuit Delivery
Biscuit delivery empowers your jungle sustain and makes your level 6 skirmishes incredibly strong if you're able to draw them out to a long fight.
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WhyCosmic Insight
Cosmic Insight's general utility is a solid rune choice for Ivern in all situations for more damage and jungle control.