
Potatoes are Always Watching

Unsealed Spellbook
Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each unique Summoner Spell you swap to permanently decreases your swap cooldown by 25s (initial swap cooldown is at 5 mins).
Your first swap becomes available at 6 mins.
Summoner Spells can only be swapped while out of combat.
After using a swapped Summoner Spell you must swap 3 more times before the first can be selected again.
Smite damage increases after two Summoner Spell swaps.Why?
Unsealed Spellbook on Ivern is all about keeping your smite on a super short cooldown so that you're able to keep yourself healthy for objective control and early skirmishes.
Triple Tonic
Upon reaching level 3, gain an Elixir of Avarice.
Upon reaching level 6, gain an Elixir of Force.
Upon reaching level 9, gain an Elixir of Skill.Why?
Perfect Timing on Ivern allows you to take overly-aggressive tower dives and keep yourself healthy from potential assassin counter jungling.
Cash Back
Get 6% Gold back when you purchase Legendary Items.
Why?
Ivern tends to invest heavily into cheap support itemization and Future's Market lets you hit those item power spikes extra early.
Cosmic Insight
+
18 Summoner Spell Haste
+10 Item HasteWhy?
Cosmic Insight is an all-around great utility rune choice for Ivern. The extra Summoner CDR keeps your Smite cooldown even lower and the item CDR lets you get out more Redemption and Locket casts.
Waterwalking
Gain
10 Move Speed and13 - 30 Adaptive Force (based on level) when in the river.
May you be as swift as the rushing river and agile as a startled Rift Scuttler.Why?
Walkerwalking's added mobility is massive for enabling your ability to get to fight and scrap for mid-game objectives.
Celerity
All movement bonuses are 7% more effective on you and gain
1% Move Speed .Why?
Celerity further empowers your jungle clear so that you're able to quickly gallop around the map to pickup camps and join in ganks/fights.






Moss Builds Character

Summon Aery
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+
0.05 AP ) (+0.1 bonus AD ).
Empowering or protecting allies with abilities sends Aery to them, shielding them for 30 - 100 based on level (+0.05 AP ) (+0.1 bonus AD ).
Aery cannot be sent out again until she returns to you.Why?
Like an Enchanter support, Ivern's power revolves largely around his [E] shield and Summon Aery empowers those shields to be even stronger.
Axiom Arcanist
Your Ultimate has 12% increased damage, healing, and shielding.
(AoE damage is reduced to a 8% increase)
Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown by 7%.Why?
Nullifying Orb empowers your ability to scrap with the enemy mid lane and jungle for early objective control over scuttle crabs.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5Ability Haste
Level 8: +5Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.Why?
The extra bit of CDR from Transcendence makes your mid-game skirmishes very effective as you're able to cast several more shields [E] and roots [Q].
Waterwalking
Gain
10 Move Speed and13 - 30 Adaptive Force (based on level) when in the river.
May you be as swift as the rushing river and agile as a startled Rift Scuttler.Why?
Waterwalking synergizes well with Celerity for maximum jungle control and map presence.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.
Biscuits restore 12% of your missing health. Consuming or selling a Biscuit permanently increases your max health by 30.Why?
Biscuit delivery empowers your jungle sustain and makes your level 6 skirmishes incredibly strong if you're able to draw them out to a long fight.
Cosmic Insight
+
18 Summoner Spell Haste
+10 Item HasteWhy?
Cosmic Insight's general utility is a solid rune choice for Ivern in all situations for more damage and jungle control.





