
Brain Over Brawn

Dark Harvest
Damaging a Champion below 50% health deals
adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 11.
Dark Harvest damage: 30 (+11 damage per soul) (+0.1 bonus AD) (+0.05 AP)
Cooldown: 35s (resets to 1.0s on takedown)Why?
Dark Harvest is an excellent keystone on Heimerdinger for ensure kills thats to your ability to easily proc it with [Q] turret damage.
Taste of Blood
Heal when you damage an enemy champion.
Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)
Cooldown: 20sWhy?
Taste of Blood offers excellent lane sustain with your ability to easily deal damage from range with [W].
Grisly Mementos
Collect 1 memento on champion
takedowns , up to 18 total.
Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.Why?
Grisly Mementos's snowballing nature is great for taking advantage of small leads from kills and assists.
Treasure Hunter
Gain an additional
50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by20 gold for each Bounty Hunter stack, up to130 gold .
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.Why?
Ravenous Hunter offers you excellent sustained healing with your ability to constantly deal damage with [Q] turrets.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 secondsWhy?
Manaflow Band is huge for ensuring your ability to sustain your poke and pressure until you're able to get your first mana item.
Absolute Focus
While above 70% health, gain an
adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).
Grants 1.8 Attack Damage or 3 Ability Power at level 1.Why?
Absolute Focus' health threshold is relatively easy to sustain with your long range and healing from Taste of Blood and Ravenous Hunter.






The Formula for Success

Summon Aery
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+
0.05 AP ) (+0.1 bonus AD ).
Empowering or protecting allies with abilities sends Aery to them, shielding them for 30 - 100 based on level (+0.05 AP ) (+0.1 bonus AD ).
Aery cannot be sent out again until she returns to you.Why?
Aery is an especially good keystone pick on Heimerdinger primarily because your [Q] turrets and auto attacks allow you to repeatedly proc it for tons of ramping damage.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 secondsWhy?
Manaflow Band's early game mana sustain is perfect for empowering your early laning phase harass to push your enemy out of lane and keep the pressure up.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5Ability Haste
Level 8: +5Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.Why?
Transcendence's mid-game CDR pairs extremely well with a Magic Pen heavy item build allows you to get off powerful often.
Gathering Storm
Every 10 min gain AP or AD,
adaptive .
10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...Why?
Gathering Storm allows you to massively scale into late game teamfights where you are able to completely take over with well-placed turrets and missiles.
Triple Tonic
Upon reaching level 3, gain an Elixir of Avarice.
Upon reaching level 6, gain an Elixir of Force.
Upon reaching level 9, gain an Elixir of Skill.Why?
Zhonya's is a key ingredient to Heimerdinger's arsenal of items and Perfect timing allows you to hit that item power spike before your enemy knows what hit 'em. The early stasis also provides you the opportunity to potentially out-play an enemy jungle gank in a 1v2, if timed well.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.
Biscuits restore 12% of your missing health. Consuming or selling a Biscuit permanently increases your max health by 30.Why?
Biscuit Delivery is Fantastic for empowering your laning phase sustain and poke with sustained mana. The extra regen is great for patching you up so you can trade often.





