
Like Fish in a Barrel

Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized
Energized attacks heal you for 10 - 130 (+0.1 Bonus AD, +0.05 AP) and grant20% Move Speed for 1s.
For Ranged Champions, Healing is 60% effective and Move Speed is 75% effective. All healing is 15% effective against Minions.Why?
Fleet Footwork provides great jungle sustain as you clear as well as a burst of Movement Speed for kiting in duels/invades.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.'
—Noxian ReckonerWhy?
Triumph's massive heal is great when paired with natural bruiser-ness of Graves so you can keep fighting and pump out damage.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (
max 10 stacks ).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Why?
The extra little bit of Attack Speed on graves is nice for a faster jungle clear and being able to reload slightly faster.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Why?
Coup De Grace's execution damage is great for looking to explode enemy squishy champions on ganks.
Absolute Focus
While above 70% health, gain an
adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).
Grants 1.8 Attack Damage or 3 Ability Power at level 1.Why?
Absolute Focus grants you a ton of additional AD for a quick jungle clear. You should be able to easily stay healthy enough to keep this active with Fleet Footwork.
Gathering Storm
Every 10 min gain AP or AD,
adaptive .
10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...Why?
Gathering Storm helps to patch up one of graves weaknesses, late game. The extra Attack Damage can make you a seriously teamfight threat as a second AD Carry in long games.






End of the Line

Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus
adaptive damage .
Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s
'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'Why?
The burst damage from Electrocute is both **easily accessible and highly beneficial** to Graves wanting to blow up enemy champions
Sudden Impact
Damaging basic attacks and abilities deal a bonus
20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.
Cooldown: 10sWhy?
Sudden Impact allows you to gain a bit of Lethality after sliding in with [E] for more burst damage.
Grisly Mementos
Collect 1 memento on champion
takedowns , up to 18 total.
Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.Why?
Grisly Mementos is a great rune choice on junglers who often look to invade for deep wards. The extra bit of extended vision allows you to keep track of the enemy jungler for long periods of time.
Treasure Hunter
Gain an additional
50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by20 gold for each Bounty Hunter stack, up to130 gold .
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.Why?
The high **base damage on [Q] and [R]** ultimately grant Graves **significant healing** in duels.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (
max 10 stacks ).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Why?
Attack Speed is a nice stat on Graves to assist in faster clears and dumping his 2 shots as quickly as possible. This is now your only source of Attack Speed due to the removal of Quints.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Why?
Grave's loves to blow up squishes as quickly as he can and Coup De Grace excels at that. If you find yourself in a draft against multiple tanks, Cut Down might be a better option for early to mid game skirmishes especially





