Graves
Like Fish in a Barrel
Lane harassment and consistent damage output.
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased
MS .Takedowns restore 5% of your missing health and grant an additional 20 gold.Takedowns on enemies grant permanent Attack Speed.Deal more damage to low health enemy champions.
While above 70% health, gain extra
adaptive damage .Gain increasing amounts of AD or AP,
adaptive over the course of the game.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Fleet Footwork
Fleet Footwork provides great jungle sustain as you clear as well as a burst of Movement Speed for kiting in duels/invades.
Why Triumph
Triumph's massive heal is great when paired with natural bruiser-ness of Graves so you can keep fighting and pump out damage.
Why Legend: Alacrity
The extra little bit of Attack Speed on graves is nice for a faster jungle clear and being able to reload slightly faster.
Why Coup de Grace
Coup De Grace's execution damage is great for looking to explode enemy squishy champions on ganks.
WhyAbsolute Focus
Absolute Focus grants you a ton of additional AD for a quick jungle clear. You should be able to easily stay healthy enough to keep this active with Fleet Footwork.
WhyGathering Storm
Gathering Storm helps to patch up one of graves weaknesses, late game. The extra Attack Damage can make you a seriously teamfight threat as a second AD Carry in long games.
End of the Line
Lane harassment and consistent damage output.
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus
adaptive damage .Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses. Gain permanent AD or AP,adaptive for each Zombie Ward spawned plus a bonus upon completion.Unique
takedowns grant additional gold the first time they are collected.
Takedowns on enemies grant permanent Attack Speed.Deal more damage to low health enemy champions.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Electrocute
The burst damage from Electrocute is both **easily accessible and highly beneficial** to Graves wanting to blow up enemy champions
Why Sudden Impact
Sudden Impact allows you to gain a bit of Lethality after sliding in with [E] for more burst damage.
Why Zombie Ward
Zombie Ward is a great rune choice on junglers who often look to invade for deep wards. The extra bit of extended vision allows you to keep track of the enemy jungler for long periods of time.
Why Treasure Hunter
The high **base damage on [Q] and [R]** ultimately grant Graves **significant healing** in duels.
WhyLegend: Alacrity
Attack Speed is a nice stat on Graves to assist in faster clears and dumping his 2 shots as quickly as possible. This is now your only source of Attack Speed due to the removal of Quints.
WhyCoup de Grace
Grave's loves to blow up squishes as quickly as he can and Coup De Grace excels at that. If you find yourself in a draft against multiple tanks, Cut Down might be a better option for early to mid game skirmishes especially