Gnar
Hip Hop Hyper
Lane harassment and consistent damage output.
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased
MS .Killing a target heals you.
Takedowns on enemies grant permanent Attack Speed.Deal more damage to low health enemy champions.
Gain bonuses upon reaching the following levels:
Level 5: +5Ability Haste
Level 8: +5Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.Gain increasing amounts of AD or AP,
adaptive over the course of the game.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Fleet Footwork
Fleet Footwork on Gnar grants great lane sustain for repeated poke and trades. The burst of Movement Speed also helps you to kite and maneuver to land more auto attacks.
Why Absorb Life
Overheal paired with Doran's Blade and Fleet Footwork allows you to build your shield in lane to help overcome any incoming poke damage.
Why Legend: Alacrity
Gnar loves a lot of attack speed to abuse his range and proc his [W] as often as possible in melee matchups.
Why Coup de Grace
Between Press the Attack and repeated procs of Gnar's [W] you should be able to quickly whittle the enemy champion to 40% health and get the bonus damage to kill them.
WhyTranscendence
The extra bit of CDR from Transcendence puts you at 30% CDR in the mid game for more [Q] damage trades.
WhyGathering Storm
Gathering Storm on Gnar allows you to build heavily defensively while still scaling into the late game as a carry threat on the backline.