Hip Hop Hyper

  1. Offense

    +5 AD or 9 AP

  2. Flex

    +5 AD or 9 AP

  3. Defense

    +6 Armor or 8 MR (match-up)

Why Fleet Footwork

Fleet Footwork on Gnar grants great lane sustain for repeated poke and trades. The burst of Movement Speed also helps you to kite and maneuver to land more auto attacks.

Why Absorb Life

Overheal paired with Doran's Blade and Fleet Footwork allows you to build your shield in lane to help overcome any incoming poke damage.

Why Legend: Alacrity

Gnar loves a lot of attack speed to abuse his range and proc his [W] as often as possible in melee matchups.

Why Coup de Grace

Between Press the Attack and repeated procs of Gnar's [W] you should be able to quickly whittle the enemy champion to 40% health and get the bonus damage to kill them.


The extra bit of CDR from Transcendence puts you at 30% CDR in the mid game for more [Q] damage trades.

WhyGathering Storm

Gathering Storm on Gnar allows you to build heavily defensively while still scaling into the late game as a carry threat on the backline.

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