Gangplank
My Flesh Will Never Burn
Lane harassment and consistent damage output.
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Charge up a powerful attack against a tower while near it.
After taking damage from an enemy champion heal back some missing health over time.
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.
Potions grant some restoration immediately.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Grasp of the Undying
Grasp can easily be procced by Gangplank from range with [Q] poke ([Q] acts as an auto-attack). The extra damage and heal allows you to out-sustain your lane opponent.
Why Demolish
Demolish on Gangplank when paired with his passive makes you a split-push tower taking monster.
Why Second Wind
Second Wind, like Bone Plating, is great for helping you to absorb incoming lane harass damage in tough matchups.
Why Revitalize
Revitalize synergizes well with the healing from both Grasp and [W] to keep your lane sustain quite high so you can power-farm for items in tough matchups.
WhyBiscuit Delivery
Biscuit Delivery empowers your early laning phase to help you ssutain and scale into your Tri-Force completion.
WhyTime Warp Tonic
Time Warp Tonic pairs well with Corrupting Potion to further empower your early trading and lane sustain.
Never Trust a Bilgerat
Lane harassment and consistent damage output.
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
Upon reaching level 3, gain an Elixir of Avarice.
Upon reaching level 6, gain an Elixir of Force.
Upon reaching level 9, gain an Elixir of Skill.Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.
+
18 Summoner Spell Haste
+10 Item Haste
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.After taking damage from an enemy champion heal back some missing health over time.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why First Strike
Gangplank is one of the **biggest abusers of Kleptomancy** thanks to his on-hit [Q]. Klepto will provide you with a ton of sustain/gold and occasionally more AD.
Why Triple Tonic
Perfect Timing is a great rune when looking to get an **early/cheaper Guardian Angel**. If you find yourself in a **tough lane matchup** and think you'll need more sustain, **take Biscuit Delivery** here instead.
Why Biscuit Delivery
Biscuit Delivery is great for land poke and trading with [Q] early in the game. The extra bit of mana is also nice to keep you topped off to whittle away your opponent.
Why Cosmic Insight
More CDR means more [Q]s which means for Klepto procs which means more gold... You get the idea.
WhyRevitalize
Revitalize empowers your [W] healing for additional sustain and protecting from major lane harass damage before you're able to scale.
WhySecond Wind
Second Wind's mid-fight health sustain doubles down on your ability to trade as a bruiser with your lane opponent, meanwhile stacking gold with Klepto for the accelerated item powerspikes.