
Colossal teamfighter

Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.
Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s
Resistance bonus from Aftershock capped at: 80-150 (based on level)Why?
Aftershock is the successor to Courage of the Colossus, but rather than granting a shield it does damage and give a ton of Armor and Magic Resist. Galio loves Magic Resist
Shield Bash
Whenever you gain a new shield, your next basic attack against a champion deals
5 - 30 (+2.5% Bonus Health) (+15.0% New Shield Amount) bonusadaptive damage.
You have up to 2s after the shield expires to use this effect.Why?
Shield Bash synergizes well with Galio's [W] shield, granting a bit of extra resists as well as offensive power.
Conditioning
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Why?
The extra resists from Conditioning empower your ability to absorb a ton of damage in the mid game with [W] and also grant additional damage reduction on your [R].
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.
When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.Why?
Overgrowth on Galio makes you a late game monster, empowering your health pool to be a huge frontline tank that dishes out a lot of damage.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 secondsWhy?
Galio's abilities have relative high mana costs and be needs to spam to keep up with wave pushes. Manaflow Band will give you the needed mana sustain to shove and roam.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5Ability Haste
Level 8: +5Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.Why?
Entering the mid-game, Multiple successful taunts from [W] will make or break your teamfights and CDR is what enables that.





